I managed to get flawless victories without losing any hearts 3 times, but still can't formulate the strategy. For me, it requires Rocker-Bard-Something respawning at the main lane, and 1 or 2 succubus with shields and large HP at the secondary lanes. Also, some other support units are needed. And getting a mausoleum ASAP is crucial (however, farmers/blacksmiths are not useful for me because they appear too late). Nevertheless, I'm still interested is it possible to create such a strategy to win at least 1/3 of the games without losing any hearts.
The last battle was so head-to-head at the very end. The fat bastard killed all the units on the main lane, and I saved the game with the last spell.
The start of the last battle (it was soooo nervous that I didn't manage to get Bard L3)
The moment when secondary lanes were cleared (the first lane was revealed to be quite overpowered):
I think I found away to one-shot the king. Basically, you need a lv 3 succubus to get the ability where they charm two enemies at once. If the succubus hits the enemy in front of the king, the 2nd charm hits the king and one shots them. I dont think this was intentional
Can you make the dragon able to damage the castle according to how much damage it actually deals instead of how many levels it has? Also can you make it so lvl-3s deal 3 hearts instead of 2?
I haven't beaten this game yet, but I love it and all of the cool combinations and strategies you can do. I hope to see more great games in the future.
out of my 3 wins (in the browser version) this one was my favored one to pick because it showed 2 things. The first being you don't need top tier units to win, and second being the attention to detail put into the game.
The fact there is a end screen made just for if you win on 0 health is fun to see. Good work so far I just personally would like to see more lane interactions and the choice to tier up or not.
As for me, the spy makes sense only at the very beginning, when you just don't have the units to secure all the lanes and don't have the spells to act interactively. In the later stages lanes are balanced. And the boss fight always has the King on the central lane.
Basically in quantum mechanics there is a 'wave function' where a superposition of two or more states could be. When you observe that state, the wave collapses and the identity of that superposition is defined.
We'll use Schrodinger's Cat for the example.
Imagine, if you will, a box. The box is sealed, and it is impossible to see inside without opening the lid. Within his box is a cat, and a radioactive molecule. A radiation measurement tool is pointed at the molecule, and connected to a hammer suspended over a glass vial of deadly cyanide gas. When the radioactive molecule decays, the sensor detects it and drops the hammer, smashing the vial, releasing the cyanide, and killing the cat.
The cat has no way of interacting with the system, and is completely at the mercy of that random process of radioactive decay.
Until you open the box, it is impossible for you to know if the atom has decayed or not, and therefore if the cat is alive or not. This is called a superposition.
The atom is in a superposition of decayed and not, the vial is in a superposition of smashed and not, and the cat is in a superposition of alive and not.
The cat is now quantum-ly entangled to the radioactive molecule.
Until you open the box, it is impossible to know if the cat is alive or not. That is the 'wave function.'
When you open the box and observe the situation, the wave function / superposition collapses. At that moment, the cat is either alive or dead, rather than a superposition of both.
Tying back into the game, until you spy on the enemy, it is impossible to know where the enemies are. So, if it changed based on where you put your troops, you wouldn't know because you never observed the state of the enemy. Once you observe it, the state is defined and can't change. So if you observe the enemy before placing your troops, the enemy can't change to try to beat you, allowing you to stay one step ahead of it.
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cool game sad it don't have free play or better sound effects
Crash Log
Couldn't Move Back a unit bard1039382 HalloweenArmyNewVersion.js:2184:83
Couldn't Move Back a unit imp1039710 HalloweenArmyNewVersion.js:2184:83
Couldn't Move Back a unit imp1039713 HalloweenArmyNewVersion.js:2184:83
Couldn't Move Back a unit rocker1039363 HalloweenArmyNewVersion.js:2184:83
Couldn't Move Back a unit boners1039803 HalloweenArmyNewVersion.js:2184:83
Unhandled Exception - uncaught exception: { message : "Unable to find any instance for object index '0' name 'oBigBook'", longMessage : "Unable to find any instance for object index '0' name 'oBigBook'", stacktrace : [ "function _W2("Unable to find any instance for object index '0' name 'oBigBook'") ","function(0) ","function _8e1([instance], [instance], 0) ","function gml_Script_EffectTypesAfterDeath([instance], [instance], "head3", "bone") ","function gml_Script_Die([instance], [instance]) ","function gml_Script_KillPawns([instance], [instance]) ","function gml_Object_oTurnController_Step_0([instance], [instance]) ","function(769, 0, [instance], [instance]) ","function(769, 0, [instance], [instance]) ","function(769, 0) ","function _yp3() ","function _4p3() ","function _Ao3(5018637.9) " ], script : "", line : -1 } in file https://html-classic.itch.zone/html/9780112/html5game/HalloweenArmyNewVersion.js?cachebust=2083453169 at line 2186
crashed while playing a 3 line summon bard game when meet the king at round 2.
I guess too many summoned unit crashed it
I managed to get flawless victories without losing any hearts 3 times, but still can't formulate the strategy.
For me, it requires Rocker-Bard-Something respawning at the main lane, and 1 or 2 succubus with shields and large HP at the secondary lanes. Also, some other support units are needed. And getting a mausoleum ASAP is crucial (however, farmers/blacksmiths are not useful for me because they appear too late).
Nevertheless, I'm still interested is it possible to create such a strategy to win at least 1/3 of the games without losing any hearts.
The last battle was so head-to-head at the very end. The fat bastard killed all the units on the main lane, and I saved the game with the last spell.
The start of the last battle (it was soooo nervous that I didn't manage to get Bard L3)

The moment when secondary lanes were cleared (the first lane was revealed to be quite overpowered):
And... the scoreboard
PS: Love the game!
I think I found away to one-shot the king. Basically, you need a lv 3 succubus to get the ability where they charm two enemies at once. If the succubus hits the enemy in front of the king, the 2nd charm hits the king and one shots them. I dont think this was intentional
Wow! Nevertheless, it seems that the task of creating L3 Succubus is much harder than winning the game)
The combination that led me to a victory <3
I definitely love these kind of games
I have legitimately beat this game 10 or 11 times its so fun please never stop making games
great game i played again
Finally won. Took 9 waves, which meant a weaker king. And the lizard with a gun is so good.
FEAR ME AND MY ARMY OF THE STONERS
My addiction is unhealthy
Can you make the dragon able to damage the castle according to how much damage it actually deals instead of how many levels it has?
Also can you make it so lvl-3s deal 3 hearts instead of 2?
I wonder if this would work in real life...
Closest I've ever gotten!
I haven't beaten this game yet, but I love it and all of the cool combinations and strategies you can do. I hope to see more great games in the future.
out of my 3 wins (in the browser version) this one was my favored one to pick because it showed 2 things. The first being you don't need top tier units to win, and second being the attention to detail put into the game.
How'd you get the variant victory pic?
Edit: Oh, I see - it's a secret ending for scoring a mutual kill. Neat!
Does this game happen to be powered by the same AI as Freddy?
It gets surprisingly accurate on how you play extremely quickly!
Also the spy mechanic is overpowered. For more information, see [quantum mechanics]
As for me, the spy makes sense only at the very beginning, when you just don't have the units to secure all the lanes and don't have the spells to act interactively. In the later stages lanes are balanced. And the boss fight always has the King on the central lane.
The joke was about quantum mechanics XD
Basically in quantum mechanics there is a 'wave function' where a superposition of two or more states could be. When you observe that state, the wave collapses and the identity of that superposition is defined.
We'll use Schrodinger's Cat for the example.
Imagine, if you will, a box. The box is sealed, and it is impossible to see inside without opening the lid. Within his box is a cat, and a radioactive molecule. A radiation measurement tool is pointed at the molecule, and connected to a hammer suspended over a glass vial of deadly cyanide gas. When the radioactive molecule decays, the sensor detects it and drops the hammer, smashing the vial, releasing the cyanide, and killing the cat.
The cat has no way of interacting with the system, and is completely at the mercy of that random process of radioactive decay.
Until you open the box, it is impossible for you to know if the atom has decayed or not, and therefore if the cat is alive or not. This is called a superposition.
The atom is in a superposition of decayed and not, the vial is in a superposition of smashed and not, and the cat is in a superposition of alive and not.
The cat is now quantum-ly entangled to the radioactive molecule.
Until you open the box, it is impossible to know if the cat is alive or not. That is the 'wave function.'
When you open the box and observe the situation, the wave function / superposition collapses. At that moment, the cat is either alive or dead, rather than a superposition of both.
Tying back into the game, until you spy on the enemy, it is impossible to know where the enemies are. So, if it changed based on where you put your troops, you wouldn't know because you never observed the state of the enemy. Once you observe it, the state is defined and can't change. So if you observe the enemy before placing your troops, the enemy can't change to try to beat you, allowing you to stay one step ahead of it.
TLDR: I'm a nerd, it's funny, laugh or else.
Could we pretty please get a fullscreen button for the web build? :D