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Me and a friend played for hours, winning quite a lot but never going hitless. Finally got it. This game is so fun, and definitely needs an update because I'm itching for more.

Summons go crazy. Would love if this where a bigger game! Maybe something for next Halloween?

nvm found a strat to go infinitely but got bored😭

Wr run???

Loved it

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Question. Correct me if I'm wrong (and might well be), but it seems that Royalists do not riposte to a Stoner's rock or an Assassin's knife, provided it's the killing blow. However, they do retaliate when hit by the Kobold's bullet, even though they immediately die afterwards. Is there a particular reason ?

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I think its more, they only riposte ONCE.

Hence, for a stoner to deal the killing blow, probably they already got hit by a stone or dagger previously. 

Meanwhile kobolds deal 3 damage, and so the killing blow is also the first one.

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I'm addicted to this so here comes the time to add gratuitous suggestions, hoping that my fix becomes even better in the future:

– Possibility to cancel a purchase or upgrade, once per game – or twice, if no buying or upgrading has been done since; makes it less penalising if it's just to correct an inattention mistake, but make it decisive and limited if the player wants to use it to reorient their strategy long after the purchase or upgrade in question.
• Alternatively, making this a common pool of "hexes" along with spying, that way choosing to use either has to be strategic. Once they're depleted, spying is still possible at the cost of 2 coins but cancelling is no longer possible.

– Possibility to "Research" a unit, that is, paying one coin during the prep phase to increase the odds of having it pop up in the roster next preparation phase. This would let the player use spare coins at the end of a turn with a bit more control than just re-rolling.
• Such odds increases could be proportionately leveled to the current size of the roster – or not, if you deem it too powerful for higher tier units.
• "Research" could be a 3-items alternate roster, where units available for research are randomised each prep phase ? That way the player doesn't get to research any one unit. But maybe a second randomised roster would be perfectly redundant.

– "Advanced research" would be paying 2 coins to be sure a given unit appears – powerful, but perhaps still balanced as the unit effectively costs 5 coins to obtain, over the course of two turns.
If Mausoleums make this too easy to use, then Advanced Research could cost 3 coins, bringing the unit's total cost to 6. Expensive, but that would be the price of cheating rolls and encourage the player to trust their luck a little.

– Something that's meant to decreases enemy offensive power, or "stun" an enemy unit?

– A building that lets the player swap any  2 units on the fly when battle has begun ? Once per level of the building. As for theme, it could be either:
• An observation tower (with a spotter for strategy)
• A standard bearer (they were used for armies' coordination)
• An underground rail network, dug under the graveyard. Because I believe it would be really funny that undead minions would reorganise their formation during combat by… taking the metro.

– Other "campaigns" that would pit the witch against different bosses with different mechanics, such as :

• one who shows up after a fixed amount of turns, and whose power is instead proportional to the number/level of units the player has, forcing to adopt different optimisation strategies.
• "multiple" bosses who would have to be defeated all at the same time; each could require a different lane optimisation.
• "Sequential" bosses who'd be fought one after the other, with a progressive increase in power (Granted, that's far less original than the King's "grows stronger with time")
• A Rival Necromancer using "mirror" units and spells?

– Different types of protection, like a light armour that only stops 1 damage – useful against retaliation attacks, but that's it; maybe make it only work against such projectiles; or one that halves all damage received (rounded at the player's disadvantage), starting at 4. That way it's more efficient against very high damage, but no better or even worse than a shield against anything lower than 5.

– More RATS! (I love rats but no pressure)

Am very curious to see what you will come up with in the future, especially the "alternate decks".

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Very fun and addictive game! Really like the ambiance too!
Took me a few tries, but today turned out to be a good day for

GLORIOUS REGICIDE 

My late-game build
(off the top of my head):

Spells: 2x Lvl.2 Bone Books, 1x Lv.2 Blessing. I couldn't make bats work in the late game since there's no way to make their power scale up. EDIT: I hadn't worked out that spells could reach a third level at the time I wrote this. Lvl.3 Bats, just like any Lvl.3 spell is very powerful indeed!

Top lane: Lvl.3 Excalibur (14/5!!!) who received at least one blessing. Also a Lvl.2 stoner, a once-milk-buffed Lv.1 viking and a Lv.2 Pigman who, er, participated somewhat.

Center lane: Summon-focused build with Lvl.2 summoner & Lvl.2 flying skulls, both with funny bones, Lvl.3 Bard and Lvl.2 Rockstar, plus a few Bone Book summons; waves upon waves of buffed & blessed minions for sweet, sweet carnage.

Bottom lane: Lvl.3 Archer (8 damage on 2 ennemies) and Lvl.2 Kobold (shielded) who did a lot of clearing up the toughest guards in the final battle, and a shielded Lvl.2 Pigman. Forgot what the last unit was, probably a very brave little undead who sadly couldn't shine bright enough for me to remember them…


Notes : a well-optimised somewhat optimised summon build did most of the heavy lifting, and synergised wonderfully with the Bone Book spell. Naturally they were the ones to take down the king, and presumably feast on his corpse! And upgraded rats are amazing!

Second winning Playthrough: Lvl.3 Big Boned with Shield + Lvl. 3 Nurse = BWAAAHA-HA-HA-HA-HA-HA-HAAAH! I AM BULLETPROOF !!!


I hope you're doing well, and i look forward to seeing your next work!

很好的游戏,希望能出周边

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Have development on this amazing game stopped? 

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Okay, so here's the question: How much money would we need to collectively throw at Stop signal so they can take a couple weeks off to work on this?

cool game. i can't beat it, but it's nice.

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Finally!! a full health run.

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yay gongrats! :D

yahoo!!!! I did it! I love summoning

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Pretty fun, thank you!

Needs options for:

  • Screen size (very small window)
  • Audio (mute, volume)

Press F for fullscreen if you play the downloaded version.

This game is incompatible on my device, android 6.0.1

Can't remember the last time I won "clean". Feels good

I do feel like spawns doing damage might alow you to "rush" too much thou. On practice they just do more damage than other troops if they get throught. That both allows you to do a lot more damage, but it means you can die easly against certain troops

i finally beat it :D (i dont have a screenshot of the win screen tho)

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finally, now to go beat the oregon trail pig game wish me luck gng fr fr ong

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This is my personal best. It's very difficult, but it manages to leave you wanting to try new challenges with the same rules.

I keep coming back, but I really wish there were audio options

FINALLY beat it.

Great game, if insanely difficult.

If Dark Souls had RNG. GAAHHHH

10/10, great game.

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'You rationally conclude that necromancy is the only way to overthrow the establishment'

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Hey Stopsignal, hope youre doing pretty well ma dude, i would like to ask you to put a retreat button or a restart if we feel we are about to lose the run or just didnt liked how the store keeps throwing units we will not use.

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There is one in the shop!! You gotta hold it though!

oh, sorry for not recgonizing it, i totally forgot about it. any thougths for future updates? 

Dang bro got ignored that's not a good sign

yess there is stuff in the works! check my twitter for inconsistent updates!

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I just realized that the kolbod is a reference to one of their other games

SOLID! Very fun and slightly difficult but in a good way! Loved it!
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Love the game.  It's difficult.  on third day playing and just now got to the king.   frustrating.  It would be so nice to be able to toggle on and off the sound.

Seguro no me entenderás pero es un exelente juego con una rejugabilidad muy buena y sobre todo desafían me encanto solo me gustaría ver cómo sería la versión final ah y una cosa si quieres poner algo seria que pudieras cambiar los monstruos comprables

cute game and i love the concept!!!

Is it me, or is max level summoner and bard combo a bit op?

Did it! mid-game is really rough before you get your high HP tanks but it's still very fun regardless

really cool game! I thought it was fairly simple to pick up, fun art style, and strategic. Very engaging!

Full health in 9 rounds run, pretty challenging!

Pretty cool game!

Only played one time part way through. It is pretty rough not being able to change the order of units once you place them, but can see how that makes it a big part of the strategy once you know what kind of units will be available.

At certain times it seems a bit unclear on what to click on or what you can click on. Took a bit to realize that you could upgrade units. Also, never really understood the freeze and the interactions when clicking on the units to buy.

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you can swap their place! by clicking on the tomb and clicking on another in the shop phase. 

Also, the freeze is so the unit in the shop stays there after rerolling or after a turn!


anyways, I am planning on making a few of these things about more clear, hahaha, as yeah, they can be quite tricky, especially because some of the mechanics are very gente related (games like super auto pets, auto battlers in general)


thanks!!! (:

Thanks for those tips! I was planning on giving it another go later so they will help!

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The three challenge

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I think it took me a week to beat the game with the three. Got the big guy at the end. Though haven’t upgraded them to the max, only the sword guy was 3rd level and the other level 2.

cuando lo portan para sistemas operativos linux? se agradecería por favor considerarlo  

When do you port it for Linux operating systems? Please consider

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Thanks a lot, enchainrain!! Hey, I'm still working on it! just life and jobs get in the way, hahaha

sometimes I post progress on twitter


could you send an screenshot of the scaling problem?

also phone specs, and its display size, thanks!

This game would do amazing on mobile. I could pay for full game at least 5-10$

Great game.
Played it multiple times over the past few days.
In the beginning I was consistently losing but always got close enough to try again.

Now I am consistently winning. 

Impressive balancing

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