Extremely nice game! Well done. I have experienced something and I wondered if it is intended:
I had a level 2 flying scull with funny bones and I merge it with a level 2 flying scull without funny bones. The resulting level 3 flying scull did not have funny bones. Does is matter, which scull i drag onto the other?
The spawning flying sculls did not receive blessing from the rock star - there was the rock star's animation and the sound for the blessing, but the flying sculls did not get it.
It appeared as if the blessing was blocked by the non-existing funny bones - or can't the skulls get blessing at all?
Intended! They have the special effect of not being able to have their life buffed. I'ts not very clear in game, i'm afraid- unless you read their description. But because they were changed so drastically from before, i'm sure it will throw lots of people off!
First run, thought I was hot stuff, fought may way all the way to the king, saw his army. O_O Okay, cool fine, did that battle. Missed victory by 2 points of damage. -_-
TWO POINTS OF DAMAGE.
I love it. I love that the game is so fantastically well balanced, and the synergies between different units are very cool. The "limited spying" is also a lovely mechnic.
Oh, and the bare bones story of "Rent is due, therefore lets burn down society using necromancy" is hilarious.
OH GOD i was like, so close to winning but then my pc crashed </3 but honestly besides my computer being a bit silly this game is quite nice, i enjoyed playing it alot and i definitely will continue playing it, at the very least until i win. But again it's a lot of fun, i love the graphics and the designs overall, and the sounds aswell. I think it's pretty cool and easy to understand!!
I didn't read the changelog closely when commenting this, turns out only the flying skulls have that ability. And didn't calculate the difference, rank 1 imp demon with funny bone have potential 6 total dmg to castle if both imp inherit the bone. The dmg is equal to 2 rank 3 which would cost 48 gold but it only cost 6 gold.
I really like this game, except for one bit: the fact that the boss comes out when you've done enough damage to the enemy between the levels. It creates this pressure to build a team that's good but not too good, otherwise it'll get you to the king before you're ready. And that's just not as fun to me as building the strongest team under some other type of time pressure.
Not to a relevant degree, though. If you rush to the king, you don't really stand a chance. On the other hand, if you use strategies to actively slow your progress towards the king (rely on spells whenever you can, build as few units as you can get away with in the early game, use inefficient troop placement later on, use the protection spell to knock out your own shields) you can get to one guy that is stronger than the king (equal health, and 3x attack) that can solo the king line and survive with plenty of health left, two guys behind him that that could have taken out that line together if the first one wasn't there, and enough to easily handle everything on each of the other two lines.
Yeah, it was kind of like that, hah! I don't know yet if the update from a few days ago helped much with that (basically, after the more or less the intended turn where you should get to the king, the game scales the king's stats more dramatically than before, and the king stats early were nerfed, just a tad)
With the right synergies you can always win though. I kind of don't want the scaling to be too dramatic so players can also build themselves slowly and get to really lategame stuff, which can be fun! But maybe the king's scaling could be buffed even more, just a bit?
I just played two games where I rushed to the king (I hadn't done that since the update yet) , and I got a turn 9 and turn 10 win, but both required strategizing and were close calls, so I'd say that's a lot better now.
Maybe the king could start scaling very aggressively at around turn 12? That way, a turn 16 win should still be quite possible, but be less anticlimactic. And beating a 50/50 king at turn 20 (which should be very possible) would feel satisfying as well.
After a good handful of tries I got a busted summoning and spell build with a little luck. I was afraid of this game falling short where there was only one strategy that actually worked, but a ton of other builds got me really far :) Lots fun and even though I knew for a fact I was gonna beat the king, the music still got me worried lol. With some tiny things like an overall stats screen in the menu and some challenge modifiers I could see myself buying this on steam for a couple bucks, charming and inspiring game you got here.
The game is really cool I had playing it there are no bugs that I could find that made the game unplayable. The gameplay and the balance is amazing the artstyle is also amazing. Can't wait for more updates or a full relese.
I liked the true ending, it's almost like an easter egg (got that in 8 turns). It's cool how it ties into the game!
Lil feedback: It's hard to tell when you're paused or not, because when you hover the pause/play buttons, it changes which one is highlighted. And I can't tell if I'm paused, or just accidentally highlighted the buttons when I tried to fast forward. The click box for the pause/play buttons feels a tad too wide too. It's also messy and awkward how the spellbook's targeting circles cover every target the moment you pause, because the basic enemies are already a bit too hard to tell apart.
Fast forwarding doesn't feel very fast with the constant pausing it's doing between every movement. A fast forward for regular gameplay that cuts back on the pauses and speeds up the graphics could be nice, too. It'd also be handy if the number keys also paused the game, so you could use the tomes without having to pause and unpause manually. Or let us use tomes without pausing?
Also, when I try to swap two of the same unit, they just merge and level up. I feel like it should be harder to make that mistake somehow, so that I don't accidentally merge my units.
Bug: The Pigman in the store says it gains 1/1, but in battle, the description changes, and it really only boosts itself by 1/0. And the level 2 Pigman boosts by 1/1 instead of 2/1, apparently.
Bug: I think the knife throwing guy only works if it's immediately behind the ally that's attacking, but this is not clear from the text. I know ally kind of implies that it's the next one in this game, but Nurse also seems to work this way, despite saying it "heals hurt allies." It could be a bit clearer.
Bug: If you don't have enough gold to reroll, but you click the cauldron, then sell a unit, the reroll triggers.
Bug: If you have a unit in the market from combining a level 3 unit, and you combine another one, it doesn't replace the old one. This should only happen if the unit in the market is frozen.
Bug: I think if you have two medics in one lane, both healing occurs alongside the first graphical effect, and the second effect does nothing.
Fun and challenging game, otherwise. You've done a very good job!
The kobold cameo is a definite plus too. And it's a good unit, you've really made movement effects valuable, a big part of that is how it's always your units moving forward, so you can bounce them back and forth. That's neat. I think you've struck a fair balance where simply buffing summons doesn't work out every time, at least in this format. It's a lot of fun with some interesting and unexpected positions that can happen later in the game. That's always difficult to do.
HAHAHAHA YES I mean, it makes sense, right? At that point the necromancer could just revive herself! hahaha Glad you could beat it!!!! Quite a lot of units and low number of level threes, that must have been a bloodbath!!
yooo sick game! I thought I was just gonna be a plants v zombies clone at first but you blew me away with the level of synergy that the troops have. It was awesome to see things start to stack up into a massive army. Loved it!
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All tier 1&2 stats &info for items units spells and buildings
tier 3 stats &info for items spells and some units
stats &info for 1 tier 4 unit
the upper right hand shop slot is the only early access slot if you make a lv3 thing while it is full you wont get anything from the tier above
Tier 1
bat curse deals 1 damage per step for 3 turns
lv3 bat curse deals 3 damage per step(for 3 turns?)
lv1 skeleton 1a1h +1 coin on purchase and level up to lv2
lv2 skeleton 2a2h
lv3 skeleton 3a3h
lv1 flying skull 1a1h
lv2 flying skull 2a2h summons lv1 flying skull with its item on death
lv3 flying skull 3a3h summons lv2 flying skull with its item on death
lv1 viking 1a2h clears attack buffs on level up
lv2 viking 1a4h clears attack buffs on level up
lv3 viking 1a7h VIKINGS!
lv1 rock skelly 1a1h throws 1 rock(1)on step
lv2 rock skelly 2a2h throws 1 rock(1)on step has 3 rocks
lv3 rock skelly 3a3h throws 1 rock(2)on step has 5 rocks
lv1 bowie 1a1h first 2 steps attacks 1 rando
lv2 bowie 2a2h first 2 steps attacks 2 rando
lv3 bowie 3a3h first 4 steps attacks 4 rando
Tier 2
lv1 bard 1a1h 1a0h summon buff on lane
lv1 bard 2a2h 2a1h summon buff on lane
lv1 bard 3a3h 5a2h summon buff on lane
lv1 nurse 1a1h heal ally for 1 twice
lv1 nurse 1a1h heal ally for 2 twice
lv3 nurse 3a3h heal ally for 4 thrice
lv1 summoner 1a1h summons 2 1a1h imps on death
lv2 summoner 2a2h summons 2 2a2h imps on death
lv3 summoner 3a3h summons 2 3a3h imps on death with sheilds
lv1 Stickie 1a 2h
lv2 Stickie 3a 4h
lv3 Stickie 6a 7h
lv1 Ratfolk 2a1h summons 1 1a1h ratling on death
lv2 Ratfolk 3a2h summons 3 1a1h ratlings on death
lv3 Ratfolk 4a4h summons 3 lv1 ratfolk on death
ratling 1a1h health cannot be buffed
lv1
mausolemmausoleimbank gives 1coin per turnlv2 bank gives 2coins per turn sells for 2
lv3 bank gives 4coins per turn sells for 3
bone summon funny bone 2a2h on death
milk 1a1h stat increase
bone book summons 1a1h skeleton
lv3 bone book summons lv1 summoner
Tier 3
lv1 milkman 1a2h on death buffs ally for 2a1h
lv2 milkman 2a4h on death buffs ally for 4a3h
lv3 milkman 3a5h on death buffs ally for 6a5h gives shield
lv 1 assasin 1a2h throws knife(1a) at first enemy after ally in front attacks
lv 2 assasin 2a3h throws knifes(2a & 1a) at first 2 enemies after ally in front attacks
lv 3 assasin 3a4h
pigman
lv1 excalibur 2a2h doubles attack after level up
lv2 excalibur 6*a3h doubles attack after level up
lv3 excalibur 14*a4h
*hopefully you got to buff before the level up though
wizard
farmer
forge
shield shields 2damage from every attack
blessing spell shields one attack and is dispelled
lv3 blessing spell shields one attack and is dispelled also doubles attack until dispelled
Tier 4
lv1 succ 1a2h on hit seduces enemy except king
lv2 succ 2a3h on hit seduces enemy except king
lv3 succ 3a4h on hit seduces enemy except king
lv1 big boned 2a4h gains 2a on attack
lv2 big boned 3a5h gains 4a on attack
lv3 big boned 4a6h gains 6a on attack
lv1 rock star ah gives blessing to first 6 summons
lv1 rock star ah gives blessing to first 12 summons
lv1 rock star ah gives lv3blessing to summons*
*could be wrong about that
This is really useful, thanks!
Thanks, feel free to add any info I didn't find out
I tried your game. It is really enjoyable. I like the battle system.
I just beat the king for the first time, during the run I realised lv3 characters were a thing, big dumb I know.
Anyway my middle lane had lv2succubus lv3 assasin lv3 bard lv3summoner with bone item lv1summoner
lane 3 had a lv3rock star
I was hoping to seduce the king but they died to the summons,
does anyone know if theres a special ending if the king is seduced
and/or an ending for when the king is seduced but you are brought down by the princes
Edit: it looks like the king is immune even to a lv 3 succubus
Im tempted to buff a succubus until she can survive multiple hits
Its theoretically possible to beat the game with only books/spell
Extremely nice game! Well done. I have experienced something and I wondered if it is intended:
I had a level 2 flying scull with funny bones and I merge it with a level 2 flying scull without funny bones. The resulting level 3 flying scull did not have funny bones. Does is matter, which scull i drag onto the other?
The spawning flying sculls did not receive blessing from the rock star - there was the rock star's animation and the sound for the blessing, but the flying sculls did not get it.
It appeared as if the blessing was blocked by the non-existing funny bones - or can't the skulls get blessing at all?
managed to get both the good ending and the secret ending.
Best game I've played in a while to the point where I addicted to it.
Played this game nonstop since it came out.
Been trying to do a no-hit run for the past week.
Took some luck (buying Mausoleums and selling them last round for more buys), but I finally nailed it down today.
I am now free from my curse.
10/10 would develop an insane goal again.
thats bombastic my dude
It took me many tries, but I finally defeated the king!
Got there on the second attempt with a bunch of bows, summons, and buffs! Awesome game ^^
For some reason the level 2 bard didn't buff my rats health, might be bug?
Intended! They have the special effect of not being able to have their life buffed. I'ts not very clear in game, i'm afraid- unless you read their description. But because they were changed so drastically from before, i'm sure it will throw lots of people off!
also, i love "the special effect of not being able to be buffed". It's like having the special effect of sucking. same.
Umm, how do I use the king? He levels up but I never understood how to use?
As it turns out, the game works on android Chrome and makes for a great, if blurry, mobile game.
It does! i made it with that in mind, though its not the best experience. Some day I'll adapt it to mobile, maybe!
i did something messed up for my first victory, but I ended up dying to the other units! T~T
just finished a second run where i didnt tho >:)
im coming back to this game a lot, its really fun! great work!
thats amazing how did you even do that
haha just kept stacking milk before leveling them i think
took me 4 or 5 tries. only 2 (including this one) had me reaching the king.
bug, when I use a curse of damage on an enemy and I use turbo mode, the enemy only takes one point of damage. Otherwise this game is great
Edit: Just looked again and I’m just blind
Amazing. Beutifully well balanced.
First run, thought I was hot stuff, fought may way all the way to the king, saw his army. O_O
Okay, cool fine, did that battle.
Missed victory by 2 points of damage. -_-
TWO POINTS OF DAMAGE.
I love it. I love that the game is so fantastically well balanced, and the synergies between different units are very cool. The "limited spying" is also a lovely mechnic.
Oh, and the bare bones story of "Rent is due, therefore lets burn down society using necromancy" is hilarious.
OH GOD i was like, so close to winning but then my pc crashed </3 but honestly besides my computer being a bit silly this game is quite nice, i enjoyed playing it alot and i definitely will continue playing it, at the very least until i win. But again it's a lot of fun, i love the graphics and the designs overall, and the sounds aswell. I think it's pretty cool and easy to understand!!
Why does funny bone item get passed down the bone line but not down the imp? Was it because when there's 2 target it's simply not allowed?
I didn't read the changelog closely when commenting this, turns out only the flying skulls have that ability.
And didn't calculate the difference, rank 1 imp demon with funny bone have potential 6 total dmg to castle if both imp inherit the bone. The dmg is equal to 2 rank 3 which would cost 48 gold but it only cost 6 gold.
i always got to 11/50 kingdom's health
Pretty fun, some game speed or fast forward option for battles would be nice and help with replayability.
the artstyle is cute
Parabéns por criar este grande jogo! Agradeço a versão do browser
outro brazilian!!
Parceiro!
Na verdade, sou de Portugal
IS THERE ANY OTHER WAY TO DONATE? (NOT CREDIT CARD OR PAY PAL)
You could buy a pre-paid visa card and donate that way.
Finally got a perfect run.
I finally get it after losing 12 times. It's so satisfactory!!!
The one right after I got lucky too, but why can't the king be charmed by the succubus though.
I really like this game, except for one bit: the fact that the boss comes out when you've done enough damage to the enemy between the levels. It creates this pressure to build a team that's good but not too good, otherwise it'll get you to the king before you're ready. And that's just not as fun to me as building the strongest team under some other type of time pressure.
But remember- the king is also building!
The slow you play, the bigger the king gets!
Not to a relevant degree, though. If you rush to the king, you don't really stand a chance. On the other hand, if you use strategies to actively slow your progress towards the king (rely on spells whenever you can, build as few units as you can get away with in the early game, use inefficient troop placement later on, use the protection spell to knock out your own shields) you can get to one guy that is stronger than the king (equal health, and 3x attack) that can solo the king line and survive with plenty of health left, two guys behind him that that could have taken out that line together if the first one wasn't there, and enough to easily handle everything on each of the other two lines.
Yeah, it was kind of like that, hah! I don't know yet if the update from a few days ago helped much with that (basically, after the more or less the intended turn where you should get to the king, the game scales the king's stats more dramatically than before, and the king stats early were nerfed, just a tad)
With the right synergies you can always win though. I kind of don't want the scaling to be too dramatic so players can also build themselves slowly and get to really lategame stuff, which can be fun! But maybe the king's scaling could be buffed even more, just a bit?
I just played two games where I rushed to the king (I hadn't done that since the update yet) , and I got a turn 9 and turn 10 win, but both required strategizing and were close calls, so I'd say that's a lot better now.
Maybe the king could start scaling very aggressively at around turn 12? That way, a turn 16 win should still be quite possible, but be less anticlimactic. And beating a 50/50 king at turn 20 (which should be very possible) would feel satisfying as well.
king mode when
this run was a complete roller coaster
i ALMOST won with no hearts lost 😭
After a good handful of tries I got a busted summoning and spell build with a little luck. I was afraid of this game falling short where there was only one strategy that actually worked, but a ton of other builds got me really far :) Lots fun and even though I knew for a fact I was gonna beat the king, the music still got me worried lol. With some tiny things like an overall stats screen in the menu and some challenge modifiers I could see myself buying this on steam for a couple bucks, charming and inspiring game you got here.
This is a quality game. Was fun.
This is a quality deckbuilder. Bug: The bone effect (spawn funny bone on death) cancels out the arrow effect (shoot an arrow after stepping)
that’s intentional
apparently any trait that’s shown as an aura (ex. shield)
can be replaced by other ones
both bone and the arrow trait are auras, so the bone cancels out the arrows on a bowie if given
The game is really cool I had playing it there are no bugs that I could find that made the game unplayable. The gameplay and the balance is amazing the artstyle is also amazing. Can't wait for more updates or a full relese.
She had to go to bed early.
I liked the true ending, it's almost like an easter egg (got that in 8 turns). It's cool how it ties into the game!
Lil feedback: It's hard to tell when you're paused or not, because when you hover the pause/play buttons, it changes which one is highlighted. And I can't tell if I'm paused, or just accidentally highlighted the buttons when I tried to fast forward. The click box for the pause/play buttons feels a tad too wide too. It's also messy and awkward how the spellbook's targeting circles cover every target the moment you pause, because the basic enemies are already a bit too hard to tell apart.
Fast forwarding doesn't feel very fast with the constant pausing it's doing between every movement. A fast forward for regular gameplay that cuts back on the pauses and speeds up the graphics could be nice, too. It'd also be handy if the number keys also paused the game, so you could use the tomes without having to pause and unpause manually. Or let us use tomes without pausing?
Also, when I try to swap two of the same unit, they just merge and level up. I feel like it should be harder to make that mistake somehow, so that I don't accidentally merge my units.
Bug: The Pigman in the store says it gains 1/1, but in battle, the description changes, and it really only boosts itself by 1/0. And the level 2 Pigman boosts by 1/1 instead of 2/1, apparently.
Bug: I think the knife throwing guy only works if it's immediately behind the ally that's attacking, but this is not clear from the text. I know ally kind of implies that it's the next one in this game, but Nurse also seems to work this way, despite saying it "heals hurt allies." It could be a bit clearer.
Bug: If you don't have enough gold to reroll, but you click the cauldron, then sell a unit, the reroll triggers.
Bug: If you have a unit in the market from combining a level 3 unit, and you combine another one, it doesn't replace the old one. This should only happen if the unit in the market is frozen.
Bug: I think if you have two medics in one lane, both healing occurs alongside the first graphical effect, and the second effect does nothing.
Fun and challenging game, otherwise. You've done a very good job!
The kobold cameo is a definite plus too. And it's a good unit, you've really made movement effects valuable, a big part of that is how it's always your units moving forward, so you can bounce them back and forth. That's neat. I think you've struck a fair balance where simply buffing summons doesn't work out every time, at least in this format. It's a lot of fun with some interesting and unexpected positions that can happen later in the game. That's always difficult to do.
And the truest ending: both princes defeated.
edit: and no hit!
i killed the king
then these 2 guys killed me
but i still got the victory
LET’S FUCKING GOOOOOOOOOOOOO
HAHAHAHA YES
I mean, it makes sense, right? At that point the necromancer could just revive herself! hahaha
Glad you could beat it!!!! Quite a lot of units and low number of level threes, that must have been a bloodbath!!
Very cool game and good looking too ! :D I'm so bad at autochess but had a lot of fun beginning to find synergies and getting stronger !
Awhh, thank you so much Dablue!!!
I'll was checking your game out too, but couldn't get the time to give it an honest try. When i get off work i'll check it out!
yooo sick game! I thought I was just gonna be a plants v zombies clone at first but you blew me away with the level of synergy that the troops have. It was awesome to see things start to stack up into a massive army. Loved it!
SQUISHY TURTLE HI!
Long time no see!!!
Awh, thanks man!! Glad you enjoyed it! Took a long time to design this one, hahhaah, but seems it paid off, as that was exactly what it wanted!
Glad you stopped by!!