(To donate, just buy the game down there. You can also download it for free!)


After struggling to live with no job, a girl becomes a necromancer and tries to overthrow the King.

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A mixture of auto battler and strategy game, this is a project that i started for last year's halloween! Damn, i think i am not good at setting deadlines for myself!

Please report any bugs, if seen! It shouldn't have any, but who knows.

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CONTROLS: (though the game is designed to be played entirely with a mouse)

R- Roll

SPACEBAR - Attack / Pause Battle

S (or click and hold thing)- Sell chosen  thing.

F- Go to fullscreen (only on downloaded version)

You can also FREEZE something by clicking on it twice!

NOTES:

-Books need to be at the right of the lane to be able to be used.

-Merging units is important!

-The king gets slowly stronger, so try to rush him or go slow and become strong enough!

-Windows defender might say it's a virus. Sorry, it's a bad side effect of using this really old version of gamemaker. If you don't trust me, just play the HTML5 version! <3

_______________________________________________________________

COMMENT IF YOU WIN!!! It should be a bit hard, but not that much!! Who is up to the challenge? (;


CREDITS:

Code and art by Stopsignal

Music by Juanba

Newgrounds Gamemaker API

Freesound.org -grab sound by bob1



StatusIn development
PlatformsHTML5, Windows, Android
Rating
Rated 4.7 out of 5 stars
(761 total ratings)
AuthorStopsignal
GenreStrategy
Made withGameMaker
TagsAuto Battler, autochess, Singleplayer, Skeletons, Wizards

Download

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Click download now to get access to the following files:

AutoNecrochess11.zip 23 MB
Auto Necrochess - androidv4.apk 27 MB
this is an skeleton PNG 8 kB

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Viewing most recent comments 1 to 40 of 555 · Next page · Last page


I won with this team... had no idea that projectile spam only team was this good

(1 edit)

Two L3 bards in a row is a real POWER!!! Would like to repeat the run but with L3 rocker;)

By the way, the strategy with two bulldozers (like pigman/sticky/big-boned) who are strong enough to clean secondary lanes + bard&rocker backed summoned items on the primary lane is my favourite build.

The most annoying here are two problems:
1) Too many snitches at the first levels just overflow any defence and make 10HP run impossible
2) Uncontrolled progression to final boss with too efficient summoning build. Unfortunately, killing 10HP princes is quite hard task when you got final boss at 8th level

Amazing game, got really hooked. Although it seems kinda hard at first, I enjoyed it all the way through and managed to beat it in the end (barely 2 hp left but i'll take it) which was really satisfactory. I could see this as a full game. but I will still remember it even as a short game. I also liked the art, specially for the MC.Music also felt appropiate.

  • An insanely good game!


    Short one tho! I cannot wait for to pay for the full version with more content/modes, the developer is still working on that, so fingers crossed Stopsignal!

    PS. IMO Old art's in the game look much better, the new ones smell AI (at least the skeletons).
    I would either add an option to change back to the old ones in the settings or add the new Halloween look as a free DLC on Steam.

    PS2.
     I might be wrong but ATM it feels for me like the only strategy to beat the game is:

    Strategy:

    {Strategy TLDR: Mages do a lot of damage all over the board while we push them back to do even more damage using either Skeleton-Spell or characters that summon creatures, e.g. Ratfolk}

    How to play:
    Go Early Archers spam -> 70% Mages + 1Rocker + 3Spells(2XSkelletons+1XCurse) + 3X *Tank on every lane

Mages are simply OP, with only 9 LVL1 Mages, you deal 18 DAMAGE all over the board every roundand that is with only 1 lvl1 Spell, thats why we take 3X of them, we can lvl them UP which will give us 9X spells total, amounting to 162 Damage, simply outrageous, but this tactic has its weakness, and for us that is Mages needing to move a tile to cast their spell, this makes us want for mages to travel more, luckly with certain characters we can move them back a tile or even 2.

*(Tank choice is intresting, there are lots of options.

As a rule, we could go with a character that summons like Ratfolk, Summoner, or even LVL3 Skulls - they soak the damage and let our Mages cast, but IMO the best tank as of now is:
 
PigMan - it requires the same setum as Mages = it synergises well with SkelletonsSpell, (when you put a skeleton on top of your PigMan (at any time of the battle) it will push him back 1 tile, giving the PigMan 1/4 of the ability.)

I'm probably too invested in that, but I'm leaning into making a tierlist of characters for Auto Necrochess. I really hope there will be some sort of multiplayer added!

If you really read all that, I'm humbled, and I wish you a lovely day/evening.

My Socials: 
Discord: d3gie
X: @DegieOfficial

My Score:

DID I WON? 😭😭😭

how do you get that ending?

I killed the king, but still I died and i got that

I did it.

game is fun, but I am not sure if it has much strategic depth. every buy counts so it feels like figuring out which buys are even worth it which are not and getting lucky enough with the shop

(+2)

YESSSSSSSSSSSSSS I FINALLY DID IT

I'VE BEEN TRYING TO GET A PERFECT SCORE FOR MONTHS 

I found about this game around the time it came out (how is this more than 2 years old now) and I just beat it without losing any health!!!!

Awesome game; it's not like I play this 24/7, but I kept coming back to this over and over again. Hope the game gets the expansion it deserves and maybe gets uploaded on steam too. Easily one of the best games on itch rn. Thank you for creating this. 

(+1)

Amazing game! Took me a couple hours to get my first win, and I've been playing it almost nonstop this whole week since, despite sucking at it lol. I'm very excited to watch the progression in its development!!

Very hard XD, but fun

Hi, I played your game and made a video about it. Just wanted to let you know.

(+1)

"It should be a bit hard, but not that much!! Who is up to the challenge? (;"

Im sorry? THis took me years!! 

phew, that was a lot of fun and really cute! loved it!!!

épico bro, sigue así

(+2)

I thought I'd never see the day TwT

(+1)(-1)

Idea for game (add only if you want to) 

In [] only additional things that maybe too hard to make.

If you will want to add campaign with 3 levels 1st its graveyard walls 1 row of health and tutorial for 1st game (kings son comes after graveyard walls destroyed do not give gold but 1 purchase in shop be free of lvl2 unit [cant be spell, item or building]).

(or any other theme of levels can be) after beating level units saved and for 1st fight next level +3 gold.


 2nd kings city walls 3 rows of hp walls destroyed do not give gold but 2 puchase in shop be free of lvl2 item or spell [cant be building or unit] (every start of battle wall archer shot randomly dealing 1 damage +1 per row of wall hp taken,  and wall guard comes after wall destroyed guards nearly ally adds +1 damage up to guard deaths ).


 3rd kings castle 4 rows of hp (after every line of castle hp destroyed lowers lvl of random witch's unit [if on unit item takes that item instead of lvl lovering] [cant be spell, building, skull, mage or succubus]).

(If dev of Necro Chess have any questions to idea free to ask).

These idea originally for Necro Chess.

Have a good day and thanks for reading.

(+2)

Nearly...

I have no idea

I just felt like sharing


oh that must have been extremely satisfying

Where you stole that many mages ? For me get 1 lvl 3 real challenge.

(+1)

Retries. A whole lot of retries, pain, and prayers for Lady RNG to bless you, and more retries and deaths for good measure

Was looking for an auto-battler to fill my time, found this. Wasted my money trying to upgrade the bat book. Does upgrading books do anything?

(+1)

Upgrading books add more uses per round. At upgrade level 3, their effect is also improved (bat book goes from 1 damage to 3 damage for exemple)

(+1)

Ah. I had a guess that was it once I stopped playing. Somehow didn't notice the ability to use it again...

I went back to play this since I remembered it pretty fondly.
Then I got to the snitch. Snitches are the bane of my life, they're like footmen, except since their hp and damage is "shared" with 2 units they summon, they effectively have little to no counter while having more opportunity to damage you. And they appear pretty early too, and not in low numbers. At least the battering ram arrives in the later parts where you have a setup.

I still really like this game, it's tons of fun, and I don't like complaining, but the snitch just makes me go into rant mode.

(+2)

Welp just as I say that I get my winning run, managed to maximize the spread of rodents

I tried making the longuest run possible. It was a fun challenge :D I definetly enjoyed this game.
Deleted 16 days ago

Its the total building number, not at once. when you start collecting moneymaking crypts it snowballs well in such a long run

(+2)

yo didn't lost any hp first time doing it

Nice! what strat you use?

umm I dont really use starts my tactic is just gather more lvl 3 units and avoid some of useless units

for example tier 1 for me I only take archers flying sculls and bat spell

(+2)

I love this game, and I had a really fun time with it. Spell books are under rated in my opinion. They carried me so hard. Excalibur is great when you spend a lot of gold buffing him and then upgrade him so he's doing like, 28 damage. Excalibur actually one-shot the king for me. I ended up winning with 2 hp

(+1)

Great level of difficulty, this is my second time wining, first time since the succubus was introduced. summoner are king but it can be so hard getting the RNG to strike gold.

(+2)

1hp run
lost almost all hp at early game but anyways had a crazy build

(+2)

W funchoza

(+2)

Hear me out, a unit that starts with a lot of health (maybe 12?) but loses two every step while also gaining that lost health in attack. Might be a bad idea, i don’t know

(+1)

this is crazy my guy

Is this game even beatable? I'd been trying for few day's and i still not beat it.

(+1)

look down 👇 

(+1)

Trust me, it's possible. I've won. But you gotta beleive me when I say it's very hard. You need a strategy. A very good strategy. And if it works, congrats.

(+2)

Hello, dev here! 

Please don't click any of the "New Update Here > Click Link*" posts! It's not me!

no way its john stop signal

plesae update the game

BRO I ALMOST DID IT !!! now im sad :(

Keep trying!

A very solid game, can't recommend highly enough

(+1)

I found out the hard way the king can't get succubussed...

(1 edit) (+3)

I still reckons a Lvl 3 succubus should lead to an alt win condition.... but ONLY if its Lvl 3


(Possibly from claiming a prince rather than the king?)

(1 edit) (+1)

Had  a ton of mausoleums and sold them for the last round

level 3 succubus turns two enemies, as long as it survives the hit. So that's kinda cool

0 casualty boss fight (except summoned and converted units, but those lives don't matter)

I had a fun run.

Great game!

(+1)

Okay, dumb suggestion:
Some T1 unit with 2 damage and SKULL for hp (IE, 0hp).

On level up, gains extra damage, so damage curve is 2 ->4->9 or some such. Basically, kind of weaksauce for damageing castle, but VERY good at killing whatever thing it directly in front of it. And... I think it would have good tactical value at various stages of the game, while still remaining kind of weak overall.

(+2)

I like the idea! I'll think about it, for another deck! (i don't want to add anything to this one to not disrupt the perfect sauce, also i think it could easily end up being a noobtrap for people who struggle against snitches) hahahah

(+2)
heheheheheh

(+1)

any skellies that buff spawned units + rats + summeners = easy win

(+1)

So I made a hypothetical new deck of fire-themed undead for Auto Necrochess and even a templar-themed enemy faction in Google Sheets. No art though I wish I had the time to make it. Just made this for fun.

https://docs.google.com/spreadsheets/d/1Xcz0jbZeABajx21wi9-VT0F0rH5RsCoDOLKEI_IK...

(+1)

i had so much stuff on my plate recently i didn't have time to check it out, but this is quite cool!


It's quite a buffing-buildup heavy deck, specially with no Shields around! Still a jack of all trades kinda, leaving multiple strategies open to possibility. I like it!

Specially liked these concepts:

Flame Mage - this is just fun, and quite interactive. I love units that make you plan each step of the turns like this

Immolated - At first i thought it might be too strong for a T1, but the fact that enemies start so far at the start of the game levels out. Still, it's quite the value for its cost after the first third of the game, so it's interesting. Maybe a bit too strong, i'd take 1 life off at minimum (so it can both reach the first enemy and kill him, but both would die). T1s LVL1 should be kinda level with a Supporter! But yeah, love the mechanic!

Avenger - this is good, of course. I was doing something with my summoning-based deck that i was playing around with (the werewolf girl!). That'll have to go for the new version of the game!

Rush - I like Rush, and i have thought about it before, but mostly for enemies, as it's a concept that's more useful for the enemy than for the player. (though it should be limited to one lane only, so you can play strategies countered by this in other lanes)

I think it loses a lot of strength in lategame, when everyone's too close. Maybe making the enemy get stunned would make this better? Or have your Rushing unit swap places with the unit in front if they are at the back, so you can better shuffle your units if needed? Need to experiment more mentally with this, but it's a cool idea! Specially tone wise, for cavalry like troops.

Smoulder Man - I really like this concept! Nothing more to say, hahaha

Fireworks - I don't think this would work! It would either have very little impact or be game breaking (I mean, the mausoleum is kind of the same, but this is that but multiplied, hahaha) It would take a lot to pay off (selling in this game not only is already at a loss, losing 2 coins of efficiency each time, but you still have to sell three units to pay off the fireworks themselves! And that's not counting that every unit sold is strength you are losing)

At level three, however, it's completely game breaking, hahahah, as you can win infinite money by buying and selling guys. 

Pumpkinhead - This is an absolute menace at level three, hahahah. You gotta be careful with these summoners, i have been nerfing them nonstop since release and they are still the strongest play most of the time!

This was great to read!

(+1)

i'd probably base them around Imps, as they are one of my hellish characters (this is one for necrochessv2 with an added torch)

(+2)

First No health lost win

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