Hey! I have idea! What about a vampire that heal 1 HP for every enemy it attack. It could be either three or fourth bones as level and the stats would be 1 attack and 4 HP at merge one. At merge 2 could have 2 Attack 5-7 HP and heal 2 HP for every hit. Mabye to OP but It's still an idea
I've seen Knights and Archers in turns before getting T4 units, and sometimes Snitches appear a wave earlier than expected. Is it ok to ask when exactly do specific enemies appear, or if it's based on current tier or based on castle health?
I'm pretty sure things are partly based on time, partly based on castle damage.
Stop Signal might tell us... but the other person would be ja_kingy, who I believe dug into the code a bit in order to craft their 4 turn win, and thus probably knows some details behind the scenes.
Good job on 7 turns, but nah- definitely not the first. Have to go back to older comment pages, but pretty sure there's a 6 turn win somewhere around here.
Someone even manage a 4 turn win I think? But that was after jiggling the probabilities in the shop a bit.
Hello, dude! Its maybe my failure, but... I do not have any sounds or music in the game. And also I dont see any options and my game can be only in windows mode (I cant make it in fullscreen mode... Or even make the game in bigger screen...)
I dont know, may be its not errors and everything of it should be, but you have a link in the game to musicwriter (Or no...?), so, I guess, that its a real bug
Upd: Oh, wait, about the sounds was not a bug, its just me dummy :p
But anyway, the game does not have fullscreen mode...
I really love playing this game! Hard somwtimes. But I really hope you proceed to continue working on this game. Plus. Love this game so hard I drew some fan art!
FINALLY!!! COMPLETE REGICIDE WITH NO HEALTH LOST!!!
Eat your crown and CHOKE, Royalty!
now i can finally say i've fully beaten the game for good, and move on to another addiction 💀💀💀
Not pictured above: A level 2 Succubus who single-handedly took care of everything up to the Royal archer, and a level 2 Milkman who gave my Big Boned Babeh a much welcomed calcium boost!
thanks again for your wonderful work, Stopsignal! You rule!
YIPPEE I FINALLY WON! I totally thought I was gonna lose!!! BUT THEN - I REMEBERED MY PIGMAN HAD THE SHIELD!! it took 2 less damage and was able to hit the king one last time before dying, the other 2 lanes took quite some damage though :(
BUT I FINALLY WON!! I HAD BEEN PLAYING FOR WEEKS!! THIS GAME WAS AWESOME!!
Upgraded and shielded pigmen in the back of their lane are excellent candidates for regicide! At level 3 and with a shield, they can practically hold a lane all by themselves
Units, buildings and spells can all be upgraded twice, but you need to merge 2 level 2 units to make a level 3 one. This is not always the best choice until mid-to-late game, as it can be overkill against weak ennemies and thins your other lanes, but it is essential in the late game: you'll obtain powerful units able to go toe-to-toe with knights easier, and making a level 3 unit gives you a high-tier unit to buy in the roster. Plus, level 3 spells are a blast!
You don't have to "do" anything to upgrade the tier, you just gain access to more powerful units as the game goes on.
How do you combine two level 2 units? I didn't figure that out.
And you do need to "do" something to upgrade to the next tier. You have to click on the shaking necromancer, which I also didn't understand and kept clicking around to continue the game since I didn't notice it.
I think i had the same about not getting that i had to click on the necromancer, at the start… fair.
To make a level 3 unit, you simply drag and drop a level 2 unit on another level 2 unit of the same type, just like you would do with level 1 units. The only thing you have to mind is that they must not be carrying different pieces of equipment – a unit that carries nothing can be combined with one that carries a shield, for instance, but if one has a shield and the other a funny bone, you cannot merge them.
Also, I am not sure about that but i think if you want to keep the equipment, you have to drag and drop the unit that carries nothing onto the one that carries the equipment, otherwise it seems the equipment is lost. Same if you have a unit that was buffed with milk or a building: if you want to keep the buff, drag and drop an unbuffed unit onto the buffed one, not the other way around.
You cannot simply add a lvl. 1 unit on a lvl. 2 one, they must be of the same level to merge. So in the end, you'll need 4 identical lvl. 1 units to make a single lvl.3 one
Wait, now i realise it's not really drag and drop. Just click on one unit, then on the other; if they're identical they'll merge. But yes, you can merge units that are already on the board and are not forced to buy upgrades from the shop
Me and a friend played for hours, winning quite a lot but never going hitless. Finally got it. This game is so fun, and definitely needs an update because I'm itching for more.
Question. Correct me if I'm wrong (and might well be), but it seems that Royalists do not riposte to a Stoner's rock or an Assassin's knife, provided it's the killing blow. However, they do retaliate when hit by the Kobold's bullet, even though they immediately die afterwards. Is there a particular reason ?
I'm addicted to this so here comes the time to add gratuitous suggestions, hoping that my fix becomes even better in the future:
– Possibility to cancel a purchase or upgrade, once per game – or twice, if no buying or upgrading has been done since; makes it less penalising if it's just to correct an inattention mistake, but make it decisive and limited if the player wants to use it to reorient their strategy long after the purchase or upgrade in question. • Alternatively, making this a common pool of "hexes" along with spying, that way choosing to use either has to be strategic. Once they're depleted, spying is still possible at the cost of 2 coins but cancelling is no longer possible.
– Possibility to "Research" a unit, that is, paying one coin during the prep phase to increase the odds of having it pop up in the roster next preparation phase. This would let the player use spare coins at the end of a turn with a bit more control than just re-rolling. • Such odds increases could be proportionately leveled to the current size of the roster – or not, if you deem it too powerful for higher tier units. • "Research" could be a 3-items alternate roster, where units available for research are randomised each prep phase ? That way the player doesn't get to research any one unit. But maybe a second randomised roster would be perfectly redundant.
– "Advanced research" would be paying 2 coins to be sure a given unit appears – powerful, but perhaps still balanced as the unit effectively costs 5 coins to obtain, over the course of two turns. If Mausoleums make this too easy to use, then Advanced Research could cost 3 coins, bringing the unit's total cost to 6. Expensive, but that would be the price of cheating rolls and encourage the player to trust their luck a little.
– Something that's meant to decreases enemy offensive power, or "stun" an enemy unit?
– A building that lets the player swap any 2 units on the fly when battle has begun ? Once per level of the building. As for theme, it could be either: • An observation tower (with a spotter for strategy) • A standard bearer (they were used for armies' coordination) • An underground rail network, dug under the graveyard. Because I believe it would be really funny that undead minions would reorganise their formation during combat by… taking the metro.
– Other "campaigns" that would pit the witch against different bosses with different mechanics, such as :
• one who shows up after a fixed amount of turns, and whose power is instead proportional to the number/level of units the player has, forcing to adopt different optimisation strategies. • "multiple" bosses who would have to be defeated all at the same time; each could require a different lane optimisation. • "Sequential" bosses who'd be fought one after the other, with a progressive increase in power (Granted, that's far less original than the King's "grows stronger with time") • A Rival Necromancer using "mirror" units and spells?
– Different types of protection, like a light armour that only stops 1 damage – useful against retaliation attacks, but that's it; maybe make it only work against such projectiles; or one that halves all damage received (rounded at the player's disadvantage), starting at 4. That way it's more efficient against very high damage, but no better or even worse than a shield against anything lower than 5.
– More RATS! (I love rats but no pressure)
Am very curious to see what you will come up with in the future, especially the "alternate decks".
Very fun and addictive game! Really like the ambiance too! Took me a few tries, but today turned out to be a good day for
GLORIOUS REGICIDE
My late-game build (off the top of my head):
Spells: 2x Lvl.2 Bone Books, 1x Lv.2 Blessing. I couldn't make bats work in the late game since there's no way to make their power scale up. EDIT: I hadn't worked out that spells could reach a third level at the time I wrote this. Lvl.3 Bats, just like any Lvl.3 spell is very powerful indeed!
Top lane: Lvl.3 Excalibur (14/5!!!) who received at least one blessing. Also a Lvl.2 stoner, a once-milk-buffed Lv.1 viking and a Lv.2 Pigman who, er, participated somewhat.
Center lane: Summon-focused build with Lvl.2 summoner & Lvl.2 flying skulls, both with funny bones, Lvl.3 Bard and Lvl.2 Rockstar, plus a few Bone Book summons; waves upon waves of buffed & blessed minions for sweet, sweet carnage.
Bottom lane: Lvl.3 Archer (8 damage on 2 ennemies) and Lvl.2 Kobold (shielded) who did a lot of clearing up the toughest guards in the final battle, and a shielded Lvl.2 Pigman. Forgot what the last unit was, probably a very brave little undead who sadly couldn't shine bright enough for me to remember them…
Notes : a well-optimised somewhat optimised summon build did most of the heavy lifting, and synergised wonderfully with the Bone Book spell. Naturally they were the ones to take down the king, and presumably feast on his corpse! And upgraded rats are amazing!
Second winning Playthrough: Lvl.3 Big Boned with Shield + Lvl. 3 Nurse = BWAAAHA-HA-HA-HA-HA-HA-HAAAH! I AM BULLETPROOF !!!
I hope you're doing well, and i look forward to seeing your next work!
I'm uncertain, but I believe development is still going on, based on what I've found. No clue why there hasn't been an update for this for ages, but they have a profile on Bluesky on which they posted about this game just a month ago. They also said earlier that they'd like to work on their projects more.
"the dream is to be able to work daily on my games.
so, instead of 8 hours daily in a job, those could be put directly to Necrochess, or Trail Of Pigs, or other stuff i'm working on
And i know myself. When i get free time, i can be crazy fast when developing. i have to try!" - StopSignal, 2 months ago. ( They were also talking about starting a patreon to support them, so that they're able to focus on games. )
Can't remember the last time I won "clean". Feels good
I do feel like spawns doing damage might alow you to "rush" too much thou. On practice they just do more damage than other troops if they get throught. That both allows you to do a lot more damage, but it means you can die easly against certain troops
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finaly, after at least 10 tries i beat the game (with 0 health)
Hey! I have idea! What about a vampire that heal 1 HP for every enemy it attack. It could be either three or fourth bones as level and the stats would be 1 attack and 4 HP at merge one. At merge 2 could have 2 Attack 5-7 HP and heal 2 HP for every hit. Mabye to OP but It's still an idea
(Would draw a design but I'm to tired to do it.)
- Diagnosed Enthusiast2
I've seen Knights and Archers in turns before getting T4 units, and sometimes Snitches appear a wave earlier than expected. Is it ok to ask when exactly do specific enemies appear, or if it's based on current tier or based on castle health?
Planning to make a wiki for this game soon.
I'm pretty sure things are partly based on time, partly based on castle damage.
Stop Signal might tell us... but the other person would be ja_kingy, who I believe dug into the code a bit in order to craft their 4 turn win, and thus probably knows some details behind the scenes.
Looks like I was the first guy who won this game in 7 turns, but I cant even write about it :(
P.S. Oh, I can writing something. Looks like I cant only send pictures here?
Anyway
My win in 7 turns was my the first win here, and I got it in the ~9th try
Good job on 7 turns, but nah- definitely not the first. Have to go back to older comment pages, but pretty sure there's a 6 turn win somewhere around here.
Someone even manage a 4 turn win I think? But that was after jiggling the probabilities in the shop a bit.
Hello, dude! Its maybe my failure, but... I do not have any sounds or music in the game. And also I dont see any options and my game can be only in windows mode (I cant make it in fullscreen mode... Or even make the game in bigger screen...)
I dont know, may be its not errors and everything of it should be, but you have a link in the game to musicwriter (Or no...?), so, I guess, that its a real bug
Upd: Oh, wait, about the sounds was not a bug, its just me dummy :p
But anyway, the game does not have fullscreen mode...
Fun and addictive. I have yet to beat the game yet, but i've gotten close.
I really love playing this game! Hard somwtimes. But I really hope you proceed to continue working on this game. Plus. Love this game so hard I drew some fan art!
THIS IS BEAUTIFUL THANKS
<3
THX means a lot to me.
lol game crashed the moment i got too much summons on one lane
gang what did i do????? (i left the tab for two secs bro 😭)
Secret ending where you die but still beat the king
FINALLY!!! COMPLETE REGICIDE WITH NO HEALTH LOST!!!
Eat your crown and CHOKE, Royalty!
now i can finally say i've fully beaten the game for good, and move on to another addiction 💀💀💀
Not pictured above: A level 2 Succubus who single-handedly took care of everything up to the Royal archer, and a level 2 Milkman who gave my Big Boned Babeh a much welcomed calcium boost!
thanks again for your wonderful work, Stopsignal! You rule!
Here are a few good games: Holder of place, Card Draw. Have fun!
Woooo! Got my highest stat unit yet!
YIPPEE I FINALLY WON!
I totally thought I was gonna lose!!!
BUT THEN - I REMEBERED MY PIGMAN HAD THE SHIELD!!
it took 2 less damage and was able to hit the king one last time before dying, the other 2 lanes took quite some damage though :(
BUT I FINALLY WON!!
I HAD BEEN PLAYING FOR WEEKS!!
THIS GAME WAS AWESOME!!
Upgraded and shielded pigmen in the back of their lane are excellent candidates for regicide! At level 3 and with a shield, they can practically hold a lane all by themselves
Fun game. Wish there was a way to speed up combat without ignoring special effects (does it ignore them? seems like it doesn't but says it does?).
Winning in the same round that you lose counts it as a loss, even if you "win" before you run out of health.
Could be clearer that units can only be upgraded once. Thought I could upgrade more than once somehow.
And having to click on "yourself" at times was confusing because they are only shaking and it doesn't indicate what to do to upgrade your tier.
Either way, great job!
Units, buildings and spells can all be upgraded twice, but you need to merge 2 level 2 units to make a level 3 one. This is not always the best choice until mid-to-late game, as it can be overkill against weak ennemies and thins your other lanes, but it is essential in the late game: you'll obtain powerful units able to go toe-to-toe with knights easier, and making a level 3 unit gives you a high-tier unit to buy in the roster. Plus, level 3 spells are a blast!
You don't have to "do" anything to upgrade the tier, you just gain access to more powerful units as the game goes on.
How do you combine two level 2 units? I didn't figure that out.
And you do need to "do" something to upgrade to the next tier. You have to click on the shaking necromancer, which I also didn't understand and kept clicking around to continue the game since I didn't notice it.
I think i had the same about not getting that i had to click on the necromancer, at the start… fair.
To make a level 3 unit, you simply drag and drop a level 2 unit on another level 2 unit of the same type, just like you would do with level 1 units. The only thing you have to mind is that they must not be carrying different pieces of equipment – a unit that carries nothing can be combined with one that carries a shield, for instance, but if one has a shield and the other a funny bone, you cannot merge them.
Also, I am not sure about that but i think if you want to keep the equipment, you have to drag and drop the unit that carries nothing onto the one that carries the equipment, otherwise it seems the equipment is lost. Same if you have a unit that was buffed with milk or a building: if you want to keep the buff, drag and drop an unbuffed unit onto the buffed one, not the other way around.
You cannot simply add a lvl. 1 unit on a lvl. 2 one, they must be of the same level to merge. So in the end, you'll need 4 identical lvl. 1 units to make a single lvl.3 one
I didn't even realize you could drag and drop units. I thought you could only upgrade from shop. The UI wasn't clear on that.
Wait, now i realise it's not really drag and drop. Just click on one unit, then on the other; if they're identical they'll merge. But yes, you can merge units that are already on the board and are not forced to buy upgrades from the shop
Good speedrun! Can you beat mine?
Gosh dangit
I don’t think so… maybe as a summer grind, but I already got 5 games or so to grind xd
Another win! I still feel like the way summons can rush things might be a little busted thou
When could we expect the next update to be happening?
Me and a friend played for hours, winning quite a lot but never going hitless. Finally got it. This game is so fun, and definitely needs an update because I'm itching for more.
Summons go crazy. Would love if this where a bigger game! Maybe something for next Halloween?

nvm found a strat to go infinitely but got bored😭
Which is??
Wr run???
Loved it
Question. Correct me if I'm wrong (and might well be), but it seems that Royalists do not riposte to a Stoner's rock or an Assassin's knife, provided it's the killing blow. However, they do retaliate when hit by the Kobold's bullet, even though they immediately die afterwards. Is there a particular reason ?
I think its more, they only riposte ONCE.
Hence, for a stoner to deal the killing blow, probably they already got hit by a stone or dagger previously.
Meanwhile kobolds deal 3 damage, and so the killing blow is also the first one.
Ah yes that was it, thanks! Thus the only way to prevent a Riposte is to kill them in melee before they get the chance, or BATS! them.
I'm addicted to this so here comes the time to add gratuitous suggestions, hoping that my fix becomes even better in the future:
– Possibility to cancel a purchase or upgrade, once per game – or twice, if no buying or upgrading has been done since; makes it less penalising if it's just to correct an inattention mistake, but make it decisive and limited if the player wants to use it to reorient their strategy long after the purchase or upgrade in question.
• Alternatively, making this a common pool of "hexes" along with spying, that way choosing to use either has to be strategic. Once they're depleted, spying is still possible at the cost of 2 coins but cancelling is no longer possible.
– Possibility to "Research" a unit, that is, paying one coin during the prep phase to increase the odds of having it pop up in the roster next preparation phase. This would let the player use spare coins at the end of a turn with a bit more control than just re-rolling.
• Such odds increases could be proportionately leveled to the current size of the roster – or not, if you deem it too powerful for higher tier units.
• "Research" could be a 3-items alternate roster, where units available for research are randomised each prep phase ? That way the player doesn't get to research any one unit. But maybe a second randomised roster would be perfectly redundant.
– "Advanced research" would be paying 2 coins to be sure a given unit appears – powerful, but perhaps still balanced as the unit effectively costs 5 coins to obtain, over the course of two turns.
If Mausoleums make this too easy to use, then Advanced Research could cost 3 coins, bringing the unit's total cost to 6. Expensive, but that would be the price of cheating rolls and encourage the player to trust their luck a little.
– Something that's meant to decreases enemy offensive power, or "stun" an enemy unit?
– A building that lets the player swap any 2 units on the fly when battle has begun ? Once per level of the building. As for theme, it could be either:
• An observation tower (with a spotter for strategy)
• A standard bearer (they were used for armies' coordination)
• An underground rail network, dug under the graveyard. Because I believe it would be really funny that undead minions would reorganise their formation during combat by… taking the metro.
– Other "campaigns" that would pit the witch against different bosses with different mechanics, such as :
• one who shows up after a fixed amount of turns, and whose power is instead proportional to the number/level of units the player has, forcing to adopt different optimisation strategies.
• "multiple" bosses who would have to be defeated all at the same time; each could require a different lane optimisation.
• "Sequential" bosses who'd be fought one after the other, with a progressive increase in power (Granted, that's far less original than the King's "grows stronger with time")
• A Rival Necromancer using "mirror" units and spells?
– Different types of protection, like a light armour that only stops 1 damage – useful against retaliation attacks, but that's it; maybe make it only work against such projectiles; or one that halves all damage received (rounded at the player's disadvantage), starting at 4. That way it's more efficient against very high damage, but no better or even worse than a shield against anything lower than 5.
– More RATS! (I love rats but no pressure)
Am very curious to see what you will come up with in the future, especially the "alternate decks".
Very fun and addictive game! Really like the ambiance too!
Took me a few tries, but today turned out to be a good day for
GLORIOUS REGICIDE
My late-game build
(off the top of my head):
Spells: 2x Lvl.2 Bone Books, 1x Lv.2 Blessing.
I couldn't make bats work in the late game since there's no way to make their power scale up. EDIT: I hadn't worked out that spells could reach a third level at the time I wrote this. Lvl.3 Bats, just like any Lvl.3 spell is very powerful indeed!Top lane: Lvl.3 Excalibur (14/5!!!) who received at least one blessing. Also a Lvl.2 stoner, a once-milk-buffed Lv.1 viking and a Lv.2 Pigman who, er, participated somewhat.
Center lane: Summon-focused build with Lvl.2 summoner & Lvl.2 flying skulls, both with funny bones, Lvl.3 Bard and Lvl.2 Rockstar, plus a few Bone Book summons; waves upon waves of buffed & blessed minions for sweet, sweet carnage.
Bottom lane: Lvl.3 Archer (8 damage on 2 ennemies) and Lvl.2 Kobold (shielded) who did a lot of clearing up the toughest guards in the final battle, and a shielded Lvl.2 Pigman. Forgot what the last unit was, probably a very brave little undead who sadly couldn't shine bright enough for me to remember them…
Notes : a
well-optimisedsomewhat optimised summon build did most of the heavy lifting, and synergised wonderfully with the Bone Book spell. Naturally they were the ones to take down the king, and presumably feast on his corpse! And upgraded rats are amazing!Second winning Playthrough: Lvl.3 Big Boned with Shield + Lvl. 3 Nurse = BWAAAHA-HA-HA-HA-HA-HA-HAAAH! I AM BULLETPROOF !!!
I hope you're doing well, and i look forward to seeing your next work!
很好的游戏,希望能出周边
Have development on this amazing game stopped?
Okay, so here's the question: How much money would we need to collectively throw at Stop signal so they can take a couple weeks off to work on this?
I'm uncertain, but I believe development is still going on, based on what I've found. No clue why there hasn't been an update for this for ages, but they have a profile on Bluesky on which they posted about this game just a month ago. They also said earlier that they'd like to work on their projects more.
"the dream is to be able to work daily on my games.
so, instead of 8 hours daily in a job, those could be put directly to Necrochess, or Trail Of Pigs, or other stuff i'm working on
And i know myself. When i get free time, i can be crazy fast when developing. i have to try!" - StopSignal, 2 months ago. ( They were also talking about starting a patreon to support them, so that they're able to focus on games. )
If you want any potential updates, you can go to: https://bsky.app/profile/stopsignal.bsky.social for any potential further updates.
As for the Patreon, I'm not too sure what's going on with that.
But yeah, hope this helps!
( Linked reference from a quote I pulled earlier )
cool game. i can't beat it, but it's nice.
Finally!! a full health run.
yay gongrats! :D
yahoo!!!! I did it! I love summoning
Pretty fun, thank you!
Needs options for:
Press F for fullscreen if you play the downloaded version.
This game is incompatible on my device, android 6.0.1
Can't remember the last time I won "clean". Feels good
I do feel like spawns doing damage might alow you to "rush" too much thou. On practice they just do more damage than other troops if they get throught. That both allows you to do a lot more damage, but it means you can die easly against certain troops
i finally beat it :D (i dont have a screenshot of the win screen tho)
finally, now to go beat the oregon trail pig game wish me luck gng fr fr ong
I keep coming back, but I really wish there were audio options
FINALLY beat it.
Great game, if insanely difficult.
If Dark Souls had RNG. GAAHHHH
10/10, great game.