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BRO I ALMOST DID IT !!! now im sad :(

Keep trying!

A very solid game, can't recommend highly enough

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I found out the hard way the king can't get succubussed...

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I still reckons a Lvl 3 succubus should lead to an alt win condition.... but ONLY if its Lvl 3


(Possibly from claiming a prince rather than the king?)

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Had  a ton of mausoleums and sold them for the last round

level 3 succubus turns two enemies, as long as it survives the hit. So that's kinda cool

0 casualty boss fight (except summoned and converted units, but those lives don't matter)

I had a fun run.

Great game!

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Okay, dumb suggestion:
Some T1 unit with 2 damage and SKULL for hp (IE, 0hp).

On level up, gains extra damage, so damage curve is 2 ->4->9 or some such. Basically, kind of weaksauce for damageing castle, but VERY good at killing whatever thing it directly in front of it. And... I think it would have good tactical value at various stages of the game, while still remaining kind of weak overall.

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I like the idea! I'll think about it, for another deck! (i don't want to add anything to this one to not disrupt the perfect sauce, also i think it could easily end up being a noobtrap for people who struggle against snitches) hahahah

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heheheheheh

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any skellies that buff spawned units + rats + summeners = easy win

So I made a hypothetical new deck of fire-themed undead for Auto Necrochess and even a templar-themed enemy faction in Google Sheets. No art though I wish I had the time to make it. Just made this for fun.

https://docs.google.com/spreadsheets/d/1Xcz0jbZeABajx21wi9-VT0F0rH5RsCoDOLKEI_IK...

i had so much stuff on my plate recently i didn't have time to check it out, but this is quite cool!


It's quite a buffing-buildup heavy deck, specially with no Shields around! Still a jack of all trades kinda, leaving multiple strategies open to possibility. I like it!

Specially liked these concepts:

Flame Mage - this is just fun, and quite interactive. I love units that make you plan each step of the turns like this

Immolated - At first i thought it might be too strong for a T1, but the fact that enemies start so far at the start of the game levels out. Still, it's quite the value for its cost after the first third of the game, so it's interesting. Maybe a bit too strong, i'd take 1 life off at minimum (so it can both reach the first enemy and kill him, but both would die). T1s LVL1 should be kinda level with a Supporter! But yeah, love the mechanic!

Avenger - this is good, of course. I was doing something with my summoning-based deck that i was playing around with (the werewolf girl!). That'll have to go for the new version of the game!

Rush - I like Rush, and i have thought about it before, but mostly for enemies, as it's a concept that's more useful for the enemy than for the player. (though it should be limited to one lane only, so you can play strategies countered by this in other lanes)

I think it loses a lot of strength in lategame, when everyone's too close. Maybe making the enemy get stunned would make this better? Or have your Rushing unit swap places with the unit in front if they are at the back, so you can better shuffle your units if needed? Need to experiment more mentally with this, but it's a cool idea! Specially tone wise, for cavalry like troops.

Smoulder Man - I really like this concept! Nothing more to say, hahaha

Fireworks - I don't think this would work! It would either have very little impact or be game breaking (I mean, the mausoleum is kind of the same, but this is that but multiplied, hahaha) It would take a lot to pay off (selling in this game not only is already at a loss, losing 2 coins of efficiency each time, but you still have to sell three units to pay off the fireworks themselves! And that's not counting that every unit sold is strength you are losing)

At level three, however, it's completely game breaking, hahahah, as you can win infinite money by buying and selling guys. 

Pumpkinhead - This is an absolute menace at level three, hahahah. You gotta be careful with these summoners, i have been nerfing them nonstop since release and they are still the strongest play most of the time!

This was great to read!

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i'd probably base them around Imps, as they are one of my hellish characters (this is one for necrochessv2 with an added torch)

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First No health lost win

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bro this game lwk kinda hard. what's ur guys' strategies usually. I usually run summon spam, tank assassin and then tank rock dude

Deleted 23 days ago
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Testing this SUS link (Why is it 832 megabytes?)

Update: Nope! It's a virus! If you're going to pull the EXACT SAME SCAM multiple times, at least TRY to disguise it, you little piece of s###.

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YES YES YES. ALSO, F^&% NEWGROUNDS!!

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Are we against new grounds or smthn?

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You bet your cutie pie that I am

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Why?

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why not? it's a terrible website

did they do something? last I knew of them, it was a browser-game only game site.

newground's good! very pro artist people! their edgy days are long gone, hahaha

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They're good if one creates corporate-driven milquetoast art. Pixel or anime is the preferred style. Oh, and gazillion of Madness, Mario or Sonic "parodies". Anything else that is indie or alternative is not welcomed there. And they are actually much more edgy nowadays than they had ever been before. The difference is that they're passive aggressive assh*les, as opposed to trolls, or jokesters before. If you're an artist, don't bother, the website is nowadays kinda dead, with a very small, but tight-knit community, who pat each other on the back. And if you ever get ever any interaction there, it's going to be highly unpleasant.

tl;dr avoid ng

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When I first saw the thumbnail, I screamed; "UZII FROM MURDER DRONES??!!" And then I actually realized.. "wait-"

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Since when does it say "coming soon" I ask to know if I can have hope, because I love it
P.S.: Sorry for my poor englis

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I believe the answer to that question is 18 months?

BUT, stop signal has regularly dropped in to reassure people that it is still in the pipes, so.... you can have hope that it will happen, but also don't count on it being SOON.


P.S. We all appreciate you putting in the effort to speak our language, when us monolinguals only speak one. Your sentences are looking good.

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Yep, it's been a long time! At first I tried to expand the game itself, but having clashed with the reality that it's quite badly coded so I'm rebuilding it from scratch. Right now I'm also redrawing all the assets, you can check out the progress on my twitter!

Still, most of my free time is spent with my job or doing other stuff, otherwise it'd clearly be done already hahahah

I had a blast playing summoners are the only way to go fosho thanks for the amazing game 

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I figured out I didn't need to go all in with summoners. All I needed to do was have one row with summoners and bards: the middle one

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