I love this game, and I had a really fun time with it. Spell books are under rated in my opinion. They carried me so hard. Excalibur is great when you spend a lot of gold buffing him and then upgrade him so he's doing like, 28 damage. Excalibur actually one-shot the king for me. I ended up winning with 2 hp
Great level of difficulty, this is my second time wining, first time since the succubus was introduced. summoner are king but it can be so hard getting the RNG to strike gold.
Hear me out, a unit that starts with a lot of health (maybe 12?) but loses two every step while also gaining that lost health in attack. Might be a bad idea, i don’t know
Trust me, it's possible. I've won. But you gotta beleive me when I say it's very hard. You need a strategy. A very good strategy. And if it works, congrats.
Okay, dumb suggestion: Some T1 unit with 2 damage and SKULL for hp (IE, 0hp).
On level up, gains extra damage, so damage curve is 2 ->4->9 or some such. Basically, kind of weaksauce for damageing castle, but VERY good at killing whatever thing it directly in front of it. And... I think it would have good tactical value at various stages of the game, while still remaining kind of weak overall.
I like the idea! I'll think about it, for another deck! (i don't want to add anything to this one to not disrupt the perfect sauce, also i think it could easily end up being a noobtrap for people who struggle against snitches) hahahah
So I made a hypothetical new deck of fire-themed undead for Auto Necrochess and even a templar-themed enemy faction in Google Sheets. No art though I wish I had the time to make it. Just made this for fun.
i had so much stuff on my plate recently i didn't have time to check it out, but this is quite cool!
It's quite a buffing-buildup heavy deck, specially with no Shields around! Still a jack of all trades kinda, leaving multiple strategies open to possibility. I like it!
Specially liked these concepts:
Flame Mage - this is just fun, and quite interactive. I love units that make you plan each step of the turns like this
Immolated - At first i thought it might be too strong for a T1, but the fact that enemies start so far at the start of the game levels out. Still, it's quite the value for its cost after the first third of the game, so it's interesting. Maybe a bit too strong, i'd take 1 life off at minimum (so it can both reach the first enemy and kill him, but both would die). T1s LVL1 should be kinda level with a Supporter! But yeah, love the mechanic!
Avenger - this is good, of course. I was doing something with my summoning-based deck that i was playing around with (the werewolf girl!). That'll have to go for the new version of the game!
Rush - I like Rush, and i have thought about it before, but mostly for enemies, as it's a concept that's more useful for the enemy than for the player. (though it should be limited to one lane only, so you can play strategies countered by this in other lanes)
I think it loses a lot of strength in lategame, when everyone's too close. Maybe making the enemy get stunned would make this better? Or have your Rushing unit swap places with the unit in front if they are at the back, so you can better shuffle your units if needed? Need to experiment more mentally with this, but it's a cool idea! Specially tone wise, for cavalry like troops.
Smoulder Man - I really like this concept! Nothing more to say, hahaha
Fireworks - I don't think this would work! It would either have very little impact or be game breaking (I mean, the mausoleum is kind of the same, but this is that but multiplied, hahaha) It would take a lot to pay off (selling in this game not only is already at a loss, losing 2 coins of efficiency each time, but you still have to sell three units to pay off the fireworks themselves! And that's not counting that every unit sold is strength you are losing)
At level three, however, it's completely game breaking, hahahah, as you can win infinite money by buying and selling guys.
Pumpkinhead - This is an absolute menace at level three, hahahah. You gotta be careful with these summoners, i have been nerfing them nonstop since release and they are still the strongest play most of the time!
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yo didn't lost any hp first time doing it
I love this game, and I had a really fun time with it. Spell books are under rated in my opinion. They carried me so hard. Excalibur is great when you spend a lot of gold buffing him and then upgrade him so he's doing like, 28 damage. Excalibur actually one-shot the king for me. I ended up winning with 2 hp
Great level of difficulty, this is my second time wining, first time since the succubus was introduced. summoner are king but it can be so hard getting the RNG to strike gold.
1hp run
lost almost all hp at early game but anyways had a crazy build
W funchoza
Hear me out, a unit that starts with a lot of health (maybe 12?) but loses two every step while also gaining that lost health in attack. Might be a bad idea, i don’t know
this is crazy my guy
Is this game even beatable? I'd been trying for few day's and i still not beat it.
look down 👇
Trust me, it's possible. I've won. But you gotta beleive me when I say it's very hard. You need a strategy. A very good strategy. And if it works, congrats.
Hello, dev here!
Please don't click any of the "New Update Here > Click Link*" posts! It's not me!
plesae update the game
BRO I ALMOST DID IT !!! now im sad :(
Keep trying!
A very solid game, can't recommend highly enough
I found out the hard way the king can't get succubussed...
I still reckons a Lvl 3 succubus should lead to an alt win condition.... but ONLY if its Lvl 3
(Possibly from claiming a prince rather than the king?)
Had a ton of mausoleums and sold them for the last round
level 3 succubus turns two enemies, as long as it survives the hit. So that's kinda cool
0 casualty boss fight (except summoned and converted units, but those lives don't matter)
I had a fun run.
Great game!
Okay, dumb suggestion:
Some T1 unit with 2 damage and SKULL for hp (IE, 0hp).
On level up, gains extra damage, so damage curve is 2 ->4->9 or some such. Basically, kind of weaksauce for damageing castle, but VERY good at killing whatever thing it directly in front of it. And... I think it would have good tactical value at various stages of the game, while still remaining kind of weak overall.
I like the idea! I'll think about it, for another deck! (i don't want to add anything to this one to not disrupt the perfect sauce, also i think it could easily end up being a noobtrap for people who struggle against snitches) hahahah
any skellies that buff spawned units + rats + summeners = easy win
So I made a hypothetical new deck of fire-themed undead for Auto Necrochess and even a templar-themed enemy faction in Google Sheets. No art though I wish I had the time to make it. Just made this for fun.
https://docs.google.com/spreadsheets/d/1Xcz0jbZeABajx21wi9-VT0F0rH5RsCoDOLKEI_IK...
i had so much stuff on my plate recently i didn't have time to check it out, but this is quite cool!
It's quite a buffing-buildup heavy deck, specially with no Shields around! Still a jack of all trades kinda, leaving multiple strategies open to possibility. I like it!
Specially liked these concepts:
Flame Mage - this is just fun, and quite interactive. I love units that make you plan each step of the turns like this
Immolated - At first i thought it might be too strong for a T1, but the fact that enemies start so far at the start of the game levels out. Still, it's quite the value for its cost after the first third of the game, so it's interesting. Maybe a bit too strong, i'd take 1 life off at minimum (so it can both reach the first enemy and kill him, but both would die). T1s LVL1 should be kinda level with a Supporter! But yeah, love the mechanic!
Avenger - this is good, of course. I was doing something with my summoning-based deck that i was playing around with (the werewolf girl!). That'll have to go for the new version of the game!
Rush - I like Rush, and i have thought about it before, but mostly for enemies, as it's a concept that's more useful for the enemy than for the player. (though it should be limited to one lane only, so you can play strategies countered by this in other lanes)
I think it loses a lot of strength in lategame, when everyone's too close. Maybe making the enemy get stunned would make this better? Or have your Rushing unit swap places with the unit in front if they are at the back, so you can better shuffle your units if needed? Need to experiment more mentally with this, but it's a cool idea! Specially tone wise, for cavalry like troops.
Smoulder Man - I really like this concept! Nothing more to say, hahaha
Fireworks - I don't think this would work! It would either have very little impact or be game breaking (I mean, the mausoleum is kind of the same, but this is that but multiplied, hahaha) It would take a lot to pay off (selling in this game not only is already at a loss, losing 2 coins of efficiency each time, but you still have to sell three units to pay off the fireworks themselves! And that's not counting that every unit sold is strength you are losing)
At level three, however, it's completely game breaking, hahahah, as you can win infinite money by buying and selling guys.
Pumpkinhead - This is an absolute menace at level three, hahahah. You gotta be careful with these summoners, i have been nerfing them nonstop since release and they are still the strongest play most of the time!
This was great to read!
i'd probably base them around Imps, as they are one of my hellish characters (this is one for necrochessv2 with an added torch)