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The game is really cool I had playing it there are no bugs that I could find that made the game unplayable. The gameplay and the balance is amazing the artstyle is also amazing. Can't wait for more updates or a full relese.

(18 edits) (+2)

She had to go to bed early.

I liked the true ending, it's almost like an easter egg (got that in 8 turns). It's cool how it ties into the game!

Lil feedback: It's hard to tell when you're paused or not, because when you hover the pause/play buttons, it changes which one is highlighted. And I can't tell if I'm paused, or just accidentally highlighted the buttons when I tried to fast forward. The click box for the pause/play buttons feels a tad too wide too. It's also messy and awkward how the spellbook's targeting circles cover every target the moment you pause, because the basic enemies are already a bit too hard to tell apart.

Fast forwarding doesn't feel very fast with the constant pausing it's doing between every movement. A fast forward for regular gameplay that cuts back on the pauses and speeds up the graphics could be nice, too. It'd also be handy if the number keys also paused the game, so you could use the tomes without having to pause and unpause manually. Or let us use tomes without pausing?

Also, when I try to swap two of the same unit, they just merge and level up. I feel like it should be harder to make that mistake somehow, so that I don't accidentally merge my units.

Bug: The Pigman in the store says it gains 1/1, but in battle, the description changes, and it really only boosts itself by 1/0. And the level 2 Pigman boosts by 1/1 instead of 2/1, apparently.

Bug: I think the knife throwing guy only works if it's immediately behind the ally that's attacking, but this is not clear from the text. I know ally kind of implies that it's the next one in this game, but Nurse also seems to work this way, despite saying it "heals hurt allies." It could be a bit clearer.

Bug: If you don't have enough gold to reroll, but you click the cauldron, then sell a unit, the reroll triggers.

Bug: If you have a unit in the market from combining a level 3 unit, and you combine another one, it doesn't replace the old one. This should only happen if the unit in the market is frozen.

Bug: I think if you have two medics in one lane, both healing occurs alongside the first graphical effect, and the second effect does nothing.

Fun and challenging game, otherwise. You've done a very good job!

The kobold cameo is a definite plus too. And it's a good unit, you've really made movement effects valuable, a big part of that is how it's always your units moving forward, so you can bounce them back and forth. That's neat. I think you've struck a fair balance where simply buffing summons doesn't work out every time, at least in this format. It's a lot of fun with some interesting and unexpected positions that can happen later in the game. That's always difficult to do.

And the truest ending: both princes defeated.

edit: and no hit!


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i killed the king

then these 2 guys killed me

but i still got the victory

LET’S FUCKING GOOOOOOOOOOOOO

(+2)

HAHAHAHA YES
I mean, it makes sense, right? At that point the necromancer could just revive herself! hahaha
Glad you could beat it!!!! Quite a lot of units and low number of level threes, that must have been a bloodbath!!

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Very cool game and good looking too ! :D I'm so bad at autochess but had a lot of fun beginning to find synergies and getting stronger ! 

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Awhh, thank you so much Dablue!!!

I'll was checking your game out too, but couldn't get the time to give it an honest try. When i get off work i'll check it out!

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yooo sick game! I thought I was just gonna be a plants v zombies clone at first but you blew me away with the level of synergy that the troops have. It was awesome to see things start to stack up into a massive army. Loved it!

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SQUISHY TURTLE HI!

Long time no see!!!

Awh, thanks man!! Glad you enjoyed it! Took a long time to design this one, hahhaah, but seems it paid off, as that was exactly what it wanted!

Glad you stopped by!!

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