100%ed it - the third boss was brutal! fun game, shopkeep is best kobold <3
your art style and the theming are very strong! I'm a big fan of kobolds, this does kobolds justice. the hud is very charming, with the way green's face changes based on what you're doing. the pencil-y style is dear to my heart green, a kobold with a shotty, is a very fun concept that's a key reason I was interested in the game in the first place. I can confirm: the kobolds are cute. I also liked how meaningful the upgrades are; the gun upgrades make a big difference, for example, and parrying projectiles (and then enemies) is fun. every upgrade bought made a notable difference
I did get stuck for a while on The Imp, though! the chain on the teapot in the middle of The Imp's arena kept getting in the way of my shots, it took me countless tries to beat him... but I also hadn't delivered any of the eggs, so I was fighting him at 3 hp and didn't know I could have more. whoops! (the rest of the game was a good level of challenge, though!) when you're standing on the furthest part of the top platforms your bullets disappear just before they hit The Imp. it can be tough to jump up from the lower platforms to avoid The Imp when he jumps up in your face. unskippable cutscene. I spent a lot of time in that boss room... besides that, green walks a little slow, the mercy invincibility is kinda short, and maybe some sort of fast travel might've reduced some of the travel times.
it was good fun to breeze through the final gauntlet after I'd acquired all the upgrades and eggs! once you have all the components, between double-jump and tabasco and parrying, green has great aerial movement that makes me wish this game had a secret brutal bonus stage akin to Tower of Balue from Klonoa, that challenges your understanding of the movement
overall, a good game! I hope you keep making games, your art's lovely and I wanna see you tackle more game mechanics and genres
okay, with now basically double the hp, it was pretty easy. the bat dude was a pain in the final battle, but the rest was easy. king himself could even be a zero hit thing if I paid more attention
game's runnin' at a smooth 5 fps in browser. I see you mention in your issues listed above that it's one of the problems with the game. Seems pretty fun so far, but I think I'll sit on this until the slowdown issues are resolved. Very amusing and cute characters.
There's no music playing for the boss fights (or at least the first one as far as I know) in the download version. It seems that reloading the game fixes the issue tho
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The idea of the game and the story in it is quite funny and well thought overall.
-The gameplay mechanics are really good and well chosen for the game, I'll say that some of them could be a little bit polished as the learning curve felt a little bit strange at first.
-Visually the game is really outstanding, I really like the style in it. It has some newgrounds vibes on the character designs, I love it ^^
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
The corridor you have to go through to reach the final boss is really annoying, it feels you need more luck than skill to make it through. Still trying though.
I discovered a bug during the final boss fight, wherein using a damaging parry on the boss and kettle simultaneously and dying at that same moment will result in a murder-beam-esque hitbox remaining on the kettle, which will eventually kill the king. This results in the ending cutscene dialogue playing out, but you respawning at the checkpoint before the boss. For some reason, this spawns an impassable door similar to the locked one from earlier, softlocking the game as far as I can tell.
I had somethign similar before, funnily the one time I beat the third boss when I both kiled him and died myself, long explosion sounds and vibratio s, boss dies, I get respawned in the boss room and play as if I never died.
I ran into that crash twice too when killing a meat-thrower with a parry when they were mid-throw, the sound kept going and it sounded like the game was still "running," but the rendering froze
It's hard to play, Mabey lowers the frame rate and makes it more clearer on what can you stand on and not. Also please make a tutorial so that people know the power-ups, basic movements, enemies, and I guess even settings to lower the volume, fps, and quality
Awesome game! Freakin' annoying at times, but really cool. Did find an annoying bug though. If you play it for longer, 20+ minutes, the sounds gets choppy and it plays somewhat slower, as if something on the background is consuming resources.
Another improvement point, it's really annoying that if you keep pressing jump the double jump triggers. Maybe it's personal, but I feel that double jump should only trigger when you let go of the jump key and press it again.
Another improvement point. Checkpoints should only be activated when you press 'C'. Now, when you fall all the way down you automatically hit a checkpoint, forcing you to go all the way up again, which sucks.
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100%ed it - the third boss was brutal! fun game, shopkeep is best kobold <3
your art style and the theming are very strong! I'm a big fan of kobolds, this does kobolds justice. the hud is very charming, with the way green's face changes based on what you're doing. the pencil-y style is dear to my heart
green, a kobold with a shotty, is a very fun concept that's a key reason I was interested in the game in the first place. I can confirm: the kobolds are cute.
I also liked how meaningful the upgrades are; the gun upgrades make a big difference, for example, and parrying projectiles (and then enemies) is fun. every upgrade bought made a notable difference
I did get stuck for a while on The Imp, though!
the chain on the teapot in the middle of The Imp's arena kept getting in the way of my shots, it took me countless tries to beat him... but I also hadn't delivered any of the eggs, so I was fighting him at 3 hp and didn't know I could have more. whoops!
(the rest of the game was a good level of challenge, though!)
when you're standing on the furthest part of the top platforms your bullets disappear just before they hit The Imp. it can be tough to jump up from the lower platforms to avoid The Imp when he jumps up in your face. unskippable cutscene. I spent a lot of time in that boss room...
besides that, green walks a little slow, the mercy invincibility is kinda short, and maybe some sort of fast travel might've reduced some of the travel times.
it was good fun to breeze through the final gauntlet after I'd acquired all the upgrades and eggs! once you have all the components, between double-jump and tabasco and parrying, green has great aerial movement that makes me wish this game had a secret brutal bonus stage akin to Tower of Balue from Klonoa, that challenges your understanding of the movement
overall, a good game! I hope you keep making games, your art's lovely and I wanna see you tackle more game mechanics and genres
wait, wait, wait...
"but I also hadn't delivered any of the eggs, so I was fighting him at 3 hp and didn't know I could have more."
WTF?
I went back to the starz once, the imps didnt do anything for me, so I never returned there.
Should have told me that those eggs actually have a purpose BEFORE you finish the game!
thought it as jsut same "you get alternate ending if you got them all" kind of thign! :O
okay, with now basically double the hp, it was pretty easy.
the bat dude was a pain in the final battle, but the rest was easy.
king himself could even be a zero hit thing if I paid more attention
Great graphics, reminds me of castle crushers!
Have you considered to allow the player to run and shoot? since it's a "run n gun" :)
game's runnin' at a smooth 5 fps in browser. I see you mention in your issues listed above that it's one of the problems with the game. Seems pretty fun so far, but I think I'll sit on this until the slowdown issues are resolved. Very amusing and cute characters.
if anyones interested in speedrunning this game please hop in my handy dandy discord server https://discord.gg/hcYtbDWfDk
There's no music playing for the boss fights (or at least the first one as far as I know) in the download version. It seems that reloading the game fixes the issue tho
i like
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The idea of the game and the story in it is quite funny and well thought overall.-The gameplay mechanics are really good and well chosen for the game, I'll say that some of them could be a little bit polished as the learning curve felt a little bit strange at first.
-Visually the game is really outstanding, I really like the style in it. It has some newgrounds vibes on the character designs, I love it ^^
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
please put a check point before bosses
There are checkpoints before bosses, although sometimes a bit far away.
yeah not close enough
The corridor you have to go through to reach the final boss is really annoying, it feels you need more luck than skill to make it through. Still trying though.
i did the good old "kill some enemies in there, heal at shop, risne and repeat until everything is dead between here and the next checkpoint"
Don't mess with the mom? Xd
I need to check this game once I'm back home
I discovered a bug during the final boss fight, wherein using a damaging parry on the boss and kettle simultaneously and dying at that same moment will result in a murder-beam-esque hitbox remaining on the kettle, which will eventually kill the king. This results in the ending cutscene dialogue playing out, but you respawning at the checkpoint before the boss. For some reason, this spawns an impassable door similar to the locked one from earlier, softlocking the game as far as I can tell.
I had somethign similar before, funnily the one time I beat the third boss when I both kiled him and died myself, long explosion sounds and vibratio s, boss dies, I get respawned in the boss room and play as if I never died.
but achieving your situation is quite unique too
lol my laptop thought it was a virus, fun game tho
This is really good! Pretty hard but I get the hang of it.
Watch me fight all the bosses, no damage, no upgrade, and no tabasco used during boss fight(gun only)!
My god I had trouble with even lassie without any upgrades what kind of masochist are you
did you took a alot of tries?
because i died alot of times
Yes, especially the 3rd and final boss. It took around 30 tries on 3rd boss and 40 on final boss. (could be more but I lost count after that)
oh god i think ama spend 3 hours beating lassie
nevermind i restarted the game got back to 0 get full auto fast and kick lassie butt
i dont know how to get triple jump
game has no triple jump.
or more specifically, you can combine the normal 2 jumps and the molotov cocktail throwing.
smart order is jump-MC-jump.
kobold 2 cute
You fucked up the controls, JZ are jump and KX are fire, at least LC are interact though.
This was a really fun game. I love the graphics and the story was very funny. Keep up the great work!
THIS GAME IS SOOOO COOOL!!!!
One crash though when I parried a meat-thrower and its meat at the same time. Not sure if that was the cause but who knows :D
Edit: got the crash a few more times. Also, when fighting the Imp, a similar glitch occurred that did infinite damage to the Imp on a parry.
I ran into that crash twice too when killing a meat-thrower with a parry when they were mid-throw, the sound kept going and it sounded like the game was still "running," but the rendering froze
GAMEPLAY WALKTHROUGH
It's hard to play, Mabey lowers the frame rate and makes it more clearer on what can you stand on and not. Also please make a tutorial so that people know the power-ups, basic movements, enemies, and I guess even settings to lower the volume, fps, and quality
Awesome game! Freakin' annoying at times, but really cool. Did find an annoying bug though. If you play it for longer, 20+ minutes, the sounds gets choppy and it plays somewhat slower, as if something on the background is consuming resources.
Another improvement point, it's really annoying that if you keep pressing jump the double jump triggers. Maybe it's personal, but I feel that double jump should only trigger when you let go of the jump key and press it again.
Another improvement point. Checkpoints should only be activated when you press 'C'. Now, when you fall all the way down you automatically hit a checkpoint, forcing you to go all the way up again, which sucks.
crazy difficult but its worth it 10/10
This game is really fun and well polished! Love the art style and mechanics. Great job!
simply amazing.
This game is pure gold, well done :)
are the suicide bombers also kobolds?
because if so thats morbid.
Goblins I think
This game is great! We love graphics, sounds and gameplay itself! Very well done!
Awh, thanks, guys!!! I checked you guy's stuff on twitter and loved what i saw, when i get more free time i'll check stuff out! :)