I think that the difficulty is not a problem in and of itself, but some skeletons are useless or appear too late to be useful, which can be a personal issue. Nevertheless, I have completed 13 runs so far and I still want to play more. Amazing art, incredibly creative, but a little too unbalanced
The only things I find useless are the bless (spell not punk rock skeleton) archers are trash after first few levels as even if there is only one royalist it seems they shoot them most every time, get nulified, and damage your front line.
the bless spell is the one thing that actually made me beat the game, when combined with succubus just 1-2 bless spells with succubus can literally win an entire flank
Me and the brother once did it in 5. (This was BEFORE the recent update, so probably impossible now).
I got reasonablly reliable at doing it in 7. You probably want to focus on rats, and loading up flying skulls with Funny bones (creates a chain of skulls and bones)
i died to archers because the archers killed my charm unit so it failed to charm the mega knight and i died bruh and it also killed me healr and buff unit for my summons
The latest update with the new Royalist enemy has absolutely ruined balance with ranged towers. Many of these towers were already only really useful situationally to begin with but now they are actually a potential blight to their own team, especially archers. I would like to see the Royalist's ability nerfed or altered, perhaps removing the immunity it provides to ranged attacks and giving it one extra hitpoint.
I Love this game so much. I managed to win using different armies like Pure Heavy Attackers with Healers, Pure Ranged with Meat Shield in front, Buff and Curses Combo, mix and match, and I think the hardest one is the Summoner combo. Summoner combo like you need to get lucky with skulls, rats, bards, purple necromancers, and the funny bone item (and the rock star dude in addition for late game).
The Summoner combo is my favorite although there is a case when there is not enough space it wont summon all what it's supposed to summon. Thankfully I was lucky enough to get this army and the rare win screen.
Love the game, but they are some issues, the shield buff that blocks 2 damage, doesnt work against archers? it doesnt says only melee, the loyalist can block many range damage in the same turn, it can block rock throws, arrows, and even the gun from the kobold
I manage to finish the game many times, this is the last one:
I'm not a big fan of the newly added Royalist enemy unit. It does add some depth to some choices, but over all, I feel that it makes any strategy that uses ranged damage less viable making it so that my games look more the same than they did before.
I do really like the tier changes affecting summoning units, as it adds more depth to that strategy.
I also still very much love the game and I'm very happy that we're finally getting updates again!
Really fun game! Even after beating for the first time, i still test some new strats, the art is beautiful and the music is awesome, i hope this gets more uptades in future!
Bards and looping summons with the funny bone item is really funny. I managed to beat the king with only two hearts left, but two remaining ennemies on the other lines reached me. It still counted as a win on the results screen but I don't know if that's intended.
Just beat the king! The game is real' fun, and milkman×bigbone is the funniest thing. Also, the ability to use skelefriends abilities as long as you pause when they die is nice, it feels good to utilize, and helps make the enemy snipers feel less unfair (due to their lucky snipes).
On the line of enemy snipers, they're probs the best balanced unit in the game, or at least a necicary part of lategame. They help teach you not to do unwinable stuff like archer-spam (based in to much rng so never feels good to play with) and the abuse of low level/hp dudes like nurse or the knifedude (helping you develope different strats and value more towers roles). The ability to remove their bows with curse is nice, same for enemy sheilds.
My favorite strats would have to be milkman×bigbone (THE POWER!!), bard×sillyskull (bonezone💀), and sheildubus×farmer (all yr brianz r belong 2 uz).
This game is really very good and one of my favorites here on itch.io, but after the last update, when downloading this game, it comes with the trojan virus, a problem that didn't exist before and only with this game, another games from itch.io are downloading without viruses, I hope this problem can be resolved soon, because as I said, I love this game, and it would also be a good idea to have an option to regulate the game's sound, I hope these constructive criticisms help in the development of the game =)
It's not a trojan virus, it's just that i develop with an ancient version of Gamemaker. It's a false positive! It probably happened too with a previous version.
It's a false positive with "executable builds" (so, like, when you download the game and it's just an .exe instead of a folder with a bunch of files, i prefer this option as it's a small game and less hassle for people who download it)
If in doubt though, i respect if you don't download it! The htm5 version is the same, so you can play here! (:
I love the overall game, having 3 lines is so cool and graphics are cute to look at!
But if you can please rework the battle screen! I don't know if this would mess something up, but every lane moving at once and having 2x-3x speed would make the game much more enjoyable and re-playable. I do really love it, especially how many depth 3 lanes give
I think having all lanes move at the same time would be too game changing, but I do severely want to add X2 speed. It's just that the game is so badly coded, oops.
One day for sure, though, as I want this to be big enough to publish it on Steam!
My second 10 hearts left run. Took a lot of calculations, but it was worth it. Placing your allies further back or forward in line can often turn a defeat into a victory, so pay attention to how many steps away from the enemy you want to be, or more rarely there may be a case where you put a ally two steps behind the ally in front. all of this matters.
When a Lv.2 or higher "Skull" dies and spawns a lesser "Skull" it consumes one of the "Rocker" invincibility blessings but DOES NOT apply it to the "Skull".
I've tried it with every item and lane matching nothing fixed it.
Maybe worth noting if you give the "Skull" the item that makes it summon "Bones" when killed, the blessing WILL apply to the "Bones" but still NOT for the "Skull".
I felt like that a lot too, but i see that this enemy is the equivalent of a mage, so i don't know if he really needs to be nerfed, maybe just spawn less? I learned that by focusing on spreading allies with lvl 1 or lvl 2 is way better early on than focusing on getting lvl 3, and this helped with this enemy. The frustrating part is when they spawn together at a focused lane and destroy your no hit run lol but maybe it is still the players fault, lots to learn while playing.
A couple dumb requests: I feel like a "Teleport" spell to swap the location of two of your troops would be cool as hell, and tactically very deep (while having limited direct "power".
I feel like have special ending if you manage to hit the king with a Level 3 Succubus would be cool (high level succubus are generally kinda pointless, but having them gift a special ending feels like a cool trade off for the investment?)
I feel like a "bomber" skeletonne with bad stats, but high castle damage would be awesome.
Uhhhhh... Oh! and not sure if it's good gameplay, but having a UNIT which grants spying would be cool (possibly replacing the "pay two gold to spy" thing?).
Not sure.
Overall, the game is beutifully balanced, and now I just want other things which mess with the balance in interesting ways.
i think we need characters that have selling effects or on death effects, and maybe more on kill effects
i also think we need guys that obviously cooperate with each other and make combos:
ie 'kill in lane heal allies by 1' + 'when healed deal healed damage to all enemies(or lowest health)'
buta anyway id like to see some stuff thats similar to super auto pets: its really good and just like this game just with more content(one drawback is that upgrades are underpowered and characters sometimes have useless abilities)
One day! I got some stuff planned, but I need a looooot of work done in the code of the game before i can add anything (the code is a bit... bad, oops)
Don't read this if you want to figure everything out by yourself but on maxed flying skull with bones and a bard can carry a whole line even if they seem weak.
Piles of Level 1 summoners are the way. Also, judious use of spying, and deliberately "losing" lanes where the castles is strongest so as to push through 4 summoners in the lane where they are weakest.
Delightful. It took me a while and no small amount of luck but I'm DONE! I had a great time. I have some gripes about the games, but a quick look through older comments let me see that people have already covered most of what I had to say! So I'm only left with one question, do you intend on making sweet sweet m3rch? I'm spelling it like that to avoid bots but like, look into redbubble or something all these designs are gorgeous.
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I think that the difficulty is not a problem in and of itself, but some skeletons are useless or appear too late to be useful, which can be a personal issue. Nevertheless, I have completed 13 runs so far and I still want to play more. Amazing art, incredibly creative, but a little too unbalanced
The only things I find useless are the bless (spell not punk rock skeleton) archers are trash after first few levels as even if there is only one royalist it seems they shoot them most every time, get nulified, and damage your front line.
the bless spell is the one thing that actually made me beat the game, when combined with succubus just 1-2 bless spells with succubus can literally win an entire flank
Has anyone been able to clear sooner than 8 turns, I keep getting close but always end up 1 or 2 hearts short
Me and the brother once did it in 5. (This was BEFORE the recent update, so probably impossible now).
I got reasonablly reliable at doing it in 7. You probably want to focus on rats, and loading up flying skulls with Funny bones (creates a chain of skulls and bones)
i died to archers because the archers killed my charm unit so it failed to charm the mega knight and i died bruh and it also killed me healr and buff unit for my summons
ok archers are now horrible
oh lol as each teir goes down i kill a row of the kings hearts really funni this is the best run so far this game too hard
way to hard ;-;
Decent, but balance is not good, also, if I lose all hearts death (of course) but if the king loses all hearts, jack fuckin shit happens
you make fire games
awhhh, thanks!!!
The latest update with the new Royalist enemy has absolutely ruined balance with ranged towers. Many of these towers were already only really useful situationally to begin with but now they are actually a potential blight to their own team, especially archers. I would like to see the Royalist's ability nerfed or altered, perhaps removing the immunity it provides to ranged attacks and giving it one extra hitpoint.
that's not bad, ill consider it!
I Love this game so much. I managed to win using different armies like Pure Heavy Attackers with Healers, Pure Ranged with Meat Shield in front, Buff and Curses Combo, mix and match, and I think the hardest one is the Summoner combo. Summoner combo like you need to get lucky with skulls, rats, bards, purple necromancers, and the funny bone item (and the rock star dude in addition for late game).
The Summoner combo is my favorite although there is a case when there is not enough space it wont summon all what it's supposed to summon. Thankfully I was lucky enough to get this army and the rare win screen.
Love the game, but they are some issues, the shield buff that blocks 2 damage, doesnt work against archers? it doesnt says only melee, the loyalist can block many range damage in the same turn, it can block rock throws, arrows, and even the gun from the kobold
I manage to finish the game many times, this is the last one:
Shield doesn't reduce damage below 1
50 ATK POINTS
this is probably the highest amount of damage i've ever or will get on a unit
Really fun, an excellent addition to both the anti-capitalist necromancer and auto battler genres.
I'm not a big fan of the newly added Royalist enemy unit. It does add some depth to some choices, but over all, I feel that it makes any strategy that uses ranged damage less viable making it so that my games look more the same than they did before.
I do really like the tier changes affecting summoning units, as it adds more depth to that strategy.
I also still very much love the game and I'm very happy that we're finally getting updates again!
My archer hit one royalist and completely murdered my one and only lifeline :(
My skeleton drank all his milk, now he is a Tank archer Tier 3.
Really fun game! Even after beating for the first time, i still test some new strats, the art is beautiful and the music is awesome, i hope this gets more uptades in future!
Bards and looping summons with the funny bone item is really funny. I managed to beat the king with only two hearts left, but two remaining ennemies on the other lines reached me. It still counted as a win on the results screen but I don't know if that's intended.
It is! But your necromancer probably looked a bit skeletonized on the results screen, hahahaha
new fav game
REALLY good music! This is a great game and it took me two weeks of playing this for hours at a time to FINALLY beat it.
I had already played other games similar, but this game haha is fire!!!
Just beat the king! The game is real' fun, and milkman×bigbone is the funniest thing. Also, the ability to use skelefriends abilities as long as you pause when they die is nice, it feels good to utilize, and helps make the enemy snipers feel less unfair (due to their lucky snipes).
On the line of enemy snipers, they're probs the best balanced unit in the game, or at least a necicary part of lategame. They help teach you not to do unwinable stuff like archer-spam (based in to much rng so never feels good to play with) and the abuse of low level/hp dudes like nurse or the knifedude (helping you develope different strats and value more towers roles). The ability to remove their bows with curse is nice, same for enemy sheilds.
My favorite strats would have to be milkman×bigbone (THE POWER!!), bard×sillyskull (bonezone💀), and sheildubus×farmer (all yr brianz r belong 2 uz).
Keep up the good work!
I loved the game and its cute style, the strategy part is really well done and balanced, it gave me a big challenge trying to beat it. Love the game!
Awh, thank you so much!!!
This game is really very good and one of my favorites here on itch.io, but after the last update, when downloading this game, it comes with the trojan virus, a problem that didn't exist before and only with this game, another games from itch.io are downloading without viruses, I hope this problem can be resolved soon, because as I said, I love this game, and it would also be a good idea to have an option to regulate the game's sound, I hope these constructive criticisms help in the development of the game =)
Awh, thank you so much!
It's not a trojan virus, it's just that i develop with an ancient version of Gamemaker. It's a false positive! It probably happened too with a previous version.
It's a false positive with "executable builds" (so, like, when you download the game and it's just an .exe instead of a folder with a bunch of files, i prefer this option as it's a small game and less hassle for people who download it)
If in doubt though, i respect if you don't download it! The htm5 version is the same, so you can play here! (:
I love the overall game, having 3 lines is so cool and graphics are cute to look at!
But if you can please rework the battle screen! I don't know if this would mess something up, but every lane moving at once and having 2x-3x speed would make the game much more enjoyable and re-playable.
I do really love it, especially how many depth 3 lanes give
I think having all lanes move at the same time would be too game changing, but I do severely want to add X2 speed. It's just that the game is so badly coded, oops.
One day for sure, though, as I want this to be big enough to publish it on Steam!
True it might be!
Hopefully you will make it one day into steam release! It's a cool game with cool art
finally!!! i beat this game great !!!
My second 10 hearts left run. Took a lot of calculations, but it was worth it. Placing your allies further back or forward in line can often turn a defeat into a victory, so pay attention to how many steps away from the enemy you want to be, or more rarely there may be a case where you put a ally two steps behind the ally in front. all of this matters.



Nice! love the buffed viking and the succubi aimed at the knight!
There's a bug with "Rocker" & "Skull".
When a Lv.2 or higher "Skull" dies and spawns a lesser "Skull" it consumes one of the "Rocker" invincibility blessings but DOES NOT apply it to the "Skull".
I've tried it with every item and lane matching nothing fixed it.
Maybe worth noting if you give the "Skull" the item that makes it summon "Bones" when killed, the blessing WILL apply to the "Bones" but still NOT for the "Skull".
Playing on mobile, doubt that matters though.
Fixed!!! It was a coding error! Thanks a lot for reporting!!!
Please nerf the Cadeirudo
HAHAHAHAH
Please nerf this. The 3 Dmg (1, then 1 and 1) is too much. I say instead of dmg, he should inflict a curse on who he hits.
Hmm, I'm starting to think of nerfing him indirectly, maybe with a new enemy unit to spawn alongside him, so he is not that prevalent? hmmm
I felt like that a lot too, but i see that this enemy is the equivalent of a mage, so i don't know if he really needs to be nerfed, maybe just spawn less? I learned that by focusing on spreading allies with lvl 1 or lvl 2 is way better early on than focusing on getting lvl 3, and this helped with this enemy. The frustrating part is when they spawn together at a focused lane and destroy your no hit run lol but maybe it is still the players fault, lots to learn while playing.
What a shame, I was so close!
plz add new content, i just need more
^ This.
A couple dumb requests:
I feel like a "Teleport" spell to swap the location of two of your troops would be cool as hell, and tactically very deep (while having limited direct "power".
I feel like have special ending if you manage to hit the king with a Level 3 Succubus would be cool (high level succubus are generally kinda pointless, but having them gift a special ending feels like a cool trade off for the investment?)
I feel like a "bomber" skeletonne with bad stats, but high castle damage would be awesome.
Uhhhhh... Oh! and not sure if it's good gameplay, but having a UNIT which grants spying would be cool (possibly replacing the "pay two gold to spy" thing?).
Not sure.
Overall, the game is beutifully balanced, and now I just want other things which mess with the balance in interesting ways.
ooh good ideas
at least someone is clever
do soemthing with those ideas!
i think we need characters that have selling effects or on death effects, and maybe more on kill effects
i also think we need guys that obviously cooperate with each other and make combos:
ie 'kill in lane heal allies by 1' + 'when healed deal healed damage to all enemies(or lowest health)'
buta anyway id like to see some stuff thats similar to super auto pets: its really good and just like this game just with more content(one drawback is that upgrades are underpowered and characters sometimes have useless abilities)
One day! I got some stuff planned, but I need a looooot of work done in the code of the game before i can add anything (the code is a bit... bad, oops)
it's a miracle it works lol
First alive victory! after too many attempts...
After MANY MANY attempts, me and Ninegardens have beaten the 6 turn record. 2 whole days of attempts, strategy's, and pain.
I am Proud to present the mythical 5 TURN WIN!!
I thought you died if you got to 0 health even if you killed the king so I reloaded just before I could see the win screen
painful
5 turns I wanna try to match that so I got some work to do
HOLLY MOLLY! I had cleared with no damage at all! (Got quite lucky with two early Lv.3 mausoleums and enough flying skulls.)
Now i can considered game completed and won.
My best run yet. Wish I'd got the photo just before the battle started, but I wiped the floor with them.
Don't read this if you want to figure everything out by yourself but on maxed flying skull with bones and a bard can carry a whole line even if they seem weak.
6 Turn Victory.
Hell. Yes.
Piles of Level 1 summoners are the way. Also, judious use of spying, and deliberately "losing" lanes where the castles is strongest so as to push through 4 summoners in the lane where they are weakest.
Also, flying Skulls+funnybones is hilarious.
Ha-HA! I won!!
Delightful. It took me a while and no small amount of luck but I'm DONE! I had a great time. I have some gripes about the games, but a quick look through older comments let me see that people have already covered most of what I had to say! So I'm only left with one question, do you intend on making sweet sweet m3rch? I'm spelling it like that to avoid bots but like, look into redbubble or something all these designs are gorgeous.