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(+3)

Wanted to add that the recent changes to the Royalist class feel MUCH fairer! They're way less actively frustrating to deal with and makes ranged gameplay way more viable early on.

Great!! <3

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okay now i don’t know if this is the worlds biggest skill issue or an actual glitch but for the past 3 rounds, i’ve used multiple bowies/archers on my team in the same lane


and they ALWAYS hit the same target with their arrows. 

(1 edit) (+1)

Interesting! How many enemies were there? That is quite strange D:

I edited the randomness the other day, it should work! dang, hahahaha

don’t think the enemy count influences it, it seemed to happen no matter what


the images below are 5 different instances of it happening





(+1)

This is invaluable, thank you so much! I'll check it out!

(+1)

I made a prior comment about the archers being not at all random, and the author acknowledged that this is the case and will be fixed soon.

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I got 1 hp point. 
I killed the king.

There left a prince on the side.

I have one succubus against prince.

but charm takes no effects on prince.

the prince passed the end and I heared the failure bells.

but the final screen shows I've taking the kingdom.


I'm I lose or am I win?

(+2)

You have on and lost! Maybe next time you can win without dying? Hahahahah, still, good job! it's a hard game!

This remains one of my favorite games on this website. Whenever I have time to kill, i always return to this game. Thanks for making such a fun and engaging thing!

Hah, thank you so much! I hope one day i get the willpower to add more to it, i have so much stuff thought up but damn, the effort needed is quite a lot too!

love this game find myself playing it a lot. update wise i would ove to see a lot of things, but to keep you from needing new UI maybe some odd recipies of combining two different level 3 things. pig and kobold give us manbearpig or something.

Hah! That's a cool idea, but it's a toooon of work hahahah

One day? ( I don't think so, but I love to dream)

(+1)

I have suspected for a while now that the "random" targeting for the archer NPCs (both the enemy and ally variants) isn't actually random and just makes things harder for you, and this was confirmed in a recent game that I had.

Enemy had 15 units, two of which were the Royalist type (which is immune to the first hit they receive from ranged attacks and counterattacks on that first hit). I had a single level two archer unit in my bottom row. IF the formula for calculating the archer's target is actually random, the first time that my archer fired there was a 2/15 chance that it would hit a Royalist that still had its counterattack perk active. It hit a Royalist. Now the second time that the archer fired, there was a 1/15 chance that the archer hit a Royalist that still had its counterattack perk active. It hit the other Royalist. The chance of this happening randomly, given the assumption that each unit has an equal chance to be targeted, is 2/225 or a 0.89% chance.

I don't know if this is intentional but I completely avoid archer units for this reason because these results are typical of my experience playing with them. They're a huge hindrance to your own team, and they're extremely frustrating to deal with on the enemy team because they seem to always attack targets together.

(+3)

okkkkkkk alright you got me :(

in my defense it was out of lazyness, not out of malice (?

I'll update it soon!

(+1)

I don't think you can call anything you do in a game that is completely free "malicious" but I appreciate the effort either way! <3

(+2)

Hah, but it kinda was! Instead of making a list and choosing a random unit from there, I just looped through every unit and gave them an small chance to be the victim. This loop didn't end when choosing someone, so last units to appear had more chance to be chosen!

This made bowies shoot knights and made archers snipe succubuses, oops

(6 edits) (+1)

Bone Book Lv 3 + Bard (or any units that needs walking, like Kobolt, cause Lv. 3 change from normal skeleton to Summoner)

Armor + Succubus
 (or any high dmg unit works)

Blessing Book Lv. 3 — Also gives 2x DMG on next hit.
Spells on Flying Skull carries over to its summons.
(Flying Skull + Funny Bones)

Both +1 Hp/ATK per turn are Super Strong

succubus's charm takes no effects on king and prince

(+1)

I think that the difficulty is not a problem in and of itself, but some skeletons are useless or appear too late to be useful, which can be a personal issue. Nevertheless, I have completed 13 runs so far and I still want to play more. Amazing art, incredibly creative, but a little too unbalanced

The only things I find useless are the bless (spell not punk rock skeleton) archers are trash after first few levels as even if there is only one royalist it seems they shoot them most every time, get nulified, and damage your front line.

(+1)

the bless spell is the one thing that actually made me beat the game, when combined with succubus just 1-2 bless spells with succubus can literally win an entire flank

Has anyone been able to clear sooner than 8 turns, I keep getting close but always end up 1 or 2 hearts short

Deleted 295 days ago

Me and the brother once did it in 5. (This was BEFORE the recent update, so probably impossible now).

I got reasonablly reliable at doing it in 7. You probably want to focus on rats, and loading up flying skulls with Funny bones (creates a chain of skulls and bones)

i died to archers because the archers killed my charm unit so it failed to charm the mega knight and i died bruh and it also killed me healr and buff unit for my summons

ok archers are now horrible

oh lol as each teir goes down i kill a row of the kings hearts really funni this is the best run so far this game too hard

way to hard ;-;

Decent, but balance is not good, also, if I lose all hearts death (of course) but if the king loses all hearts, jack fuckin shit happens

(+1)

you make fire games

awhhh, thanks!!!

The latest update with the new Royalist enemy has absolutely ruined balance with ranged towers. Many of these towers were already only really useful situationally to begin with but now they are actually a potential blight to their own team, especially archers. I would like to see the Royalist's ability nerfed or altered, perhaps removing the immunity it provides to ranged attacks and giving it one extra hitpoint.

that's not bad, ill consider it!

(+1)

only a royalist can stop me but please those dumbos are wusses.I sincerely apologise stopsignal I will never slander your character again

(1 edit) (+2)

I Love this game so much. I managed to win using different armies like Pure Heavy Attackers with Healers, Pure Ranged with Meat Shield in front, Buff and Curses Combo, mix and match, and I think the hardest one is the Summoner combo. Summoner combo like you need to get lucky with skulls, rats, bards, purple necromancers, and the funny bone item (and the rock star dude in addition for late game).

The Summoner combo is my favorite although there is a case when there is not enough space it wont summon all what it's supposed to summon. Thankfully I was lucky enough to get this army and the rare win screen.

(1 edit)

Love the game, but they are some issues, the shield buff that blocks 2 damage, doesnt work against archers? it doesnt says only melee, the loyalist can block many range damage in the same turn, it can block rock throws, arrows, and even the gun from the kobold

I manage to finish the game many times, this is the last one:



Shield doesn't reduce damage below 1

50 ATK POINTS

this is probably the highest amount of damage i've ever or will get on a unit

(+1)

Really fun, an excellent addition to both the anti-capitalist necromancer and auto battler genres.

(+1)

finally

(1 edit) (+2)

I'm not a big fan of the newly added Royalist enemy unit. It does add some depth to some choices, but over all, I feel that it makes any strategy that uses ranged damage less viable making it so that my games look more the same than they did before.


I do really like the tier changes affecting summoning units, as it adds more depth to that strategy.

I also still very much love the game and I'm very happy that we're finally getting updates again!

My archer hit one royalist and completely murdered my one and only lifeline :(

My skeleton drank all his milk, now he is a Tank archer Tier 3.

Really fun game! Even after beating for the first time, i still test some new strats, the art is beautiful and the music is awesome, i hope this gets more uptades in future!

Bards and looping summons with the funny bone item is really funny. I managed to beat the king with only two hearts left, but two remaining ennemies on the other lines reached me. It still counted as a win on the results screen but I don't know if that's intended.

It is! But your necromancer probably looked a bit skeletonized on the results screen, hahahaha

new fav game

(+1)

REALLY good music! This is a great game and it took me two weeks of playing this for hours at a time to FINALLY beat it. 

I had already played other games similar, but this game haha is fire!!!

Just beat the king! The game is real' fun, and milkman×bigbone is the funniest thing. Also, the ability to use skelefriends abilities as long as you pause when they die is nice, it feels good to utilize, and helps make the enemy snipers feel less unfair (due to their lucky snipes). 


On the line of enemy snipers, they're probs the best balanced unit in the game, or at least a necicary part of lategame. They help teach you not to do unwinable stuff like archer-spam (based in to much rng so never feels good to play with) and the abuse of low level/hp dudes like nurse or the knifedude (helping you develope different strats and value more towers roles). The ability to remove their bows with curse is nice, same for enemy sheilds.

My favorite strats would have to be milkman×bigbone (THE POWER!!), bard×sillyskull (bonezone💀), and sheildubus×farmer (all yr brianz r belong 2 uz).


Keep up the good work!

I loved the game and its cute style, the strategy part is really well done and balanced, it gave me a big challenge trying to beat it. Love the game!

(+1)

Awh, thank you so much!!!

This game is really very good and one of my favorites here on itch.io, but after the last update, when downloading this game, it comes with the trojan virus, a problem that didn't exist before and only with this game, another games from itch.io are downloading without viruses, I hope this problem can be resolved soon, because as I said, I love this game, and it would also be a good idea to have an option to regulate the game's sound, I hope these constructive criticisms help in the development of the game =)

Awh, thank you so much!

It's not a trojan virus, it's just that i develop with an ancient version of Gamemaker. It's a false positive! It probably happened too with a previous version.

It's a false positive with "executable builds" (so, like, when you download the game and it's just an .exe instead of a folder with a  bunch of files, i prefer this option as it's a small game and less hassle for people who download it)

If in doubt though, i respect if you don't download it! The htm5 version is the same, so you can play here! (:

(+2)

I love the overall game, having 3 lines is so cool and graphics are cute to look at!

But if you can please rework the battle screen! I don't know if this would mess something up, but every lane moving at once and having 2x-3x speed would make the game much more enjoyable and re-playable.
I do really love it, especially how many depth 3 lanes give

I think having all lanes move at the same time would be too game changing, but I do severely want to add X2 speed. It's just that the game is so badly coded, oops. 

One day for sure, though, as I want this to be big enough to publish it on Steam!

True it might be!
Hopefully you will make it one day into steam release!  It's a cool game with cool art

Deleted 287 days ago
(+1)

finally!!! i beat this game great !!!

(+1)

My second 10 hearts left run. Took a lot of calculations, but it was worth it. Placing your allies further back or forward in line can often turn a defeat into a victory, so pay attention to how many steps away from the enemy you want to be, or more rarely there may be a case where you put a ally two steps behind the ally in front. all of this matters.



(+1)

Nice! love the buffed viking and the succubi aimed at the knight!

Deleted 1 year ago
(1 edit) (+4)

There's a bug with "Rocker" & "Skull".

When a Lv.2 or higher "Skull" dies and spawns a lesser "Skull" it consumes one of the "Rocker" invincibility blessings but DOES NOT apply it to the "Skull".

I've tried it with every item and lane matching nothing fixed it. 

Maybe worth noting if you give the "Skull" the item that makes it summon "Bones" when killed, the blessing WILL apply to the "Bones" but still NOT for the "Skull".

Playing on mobile, doubt that matters though.

(+3)

Fixed!!! It was a coding error! Thanks a lot for reporting!!!

(+3)

Please nerf the Cadeirudo

(+1)

HAHAHAHAH

Please nerf this. The 3 Dmg (1, then 1 and 1) is too much. I say instead of dmg, he should inflict a curse on who he hits.

(+1)

Hmm, I'm starting to think of nerfing him indirectly, maybe with a new enemy unit to spawn alongside him, so he is not that prevalent? hmmm

I felt like that a lot too, but i see that this enemy is the equivalent of a mage, so i don't know if he really needs to be nerfed, maybe just spawn less? I learned that by focusing on spreading allies with lvl 1 or lvl 2 is way better early on than focusing on getting lvl 3, and this helped with this enemy. The frustrating part is when they spawn together at a focused lane and destroy your no hit run lol but maybe it is still the players fault, lots to learn while playing.

(+1)

What a shame, I was so close!

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plz add new content, i just need more

(+1)

^ This.


A couple dumb requests:
I feel like a "Teleport" spell to swap the location of two of your troops would be cool as hell, and tactically very deep (while having limited direct "power".

I feel like have special ending if you manage to hit the king with a Level 3 Succubus would be cool (high level succubus are generally kinda pointless, but having them gift a special ending feels like a cool trade off for the investment?)


I feel like a "bomber" skeletonne with bad stats, but high castle damage would be awesome.


Uhhhhh... Oh! and not sure if it's good gameplay, but having a UNIT which grants spying would be cool (possibly replacing the "pay two gold to spy" thing?).

Not sure.


Overall, the game is beutifully balanced, and now I just want other things which mess with the balance in interesting ways.

(1 edit)

ooh good ideas

at least someone is clever

do soemthing with those ideas!

i think we need characters that have selling effects or on death effects, and maybe more on kill effects

i also think we need guys that obviously cooperate with each other and make combos:

ie 'kill in lane heal allies by 1' + 'when healed deal healed damage to all enemies(or lowest health)'

buta anyway id like to see some stuff thats similar to super auto pets: its really good and just like this game just with more content(one drawback is that upgrades are underpowered and characters sometimes have useless abilities)

(+2)

One day! I got some stuff planned, but I need a looooot of work done in the code of the game before i can add anything (the code is a bit... bad, oops)

it's a miracle it works lol

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