it is very hard. i think it requires a dose of luck to make a good deck like bard-summoners with some heavy hitters like kobold. and the green book is a must-have - i didn't even expect that level 3 makes summoners instead of skeletons
curious if there are other strategies for successful rush and if turn 7 is theoretically possible ;[
...
and turn 13 ! :) trying to delay the victory is tricky too
i feel like im going crazy here, all the other comments are acting like this game is fairly easy and doable. but ive been at this wasting my life away for the past 5 hours and i still cant beat this fucking game. it was fun at first, but now it just feels like a frustrating drag. i feel like there's some way that everyone else is playing that im not. ive tried so many different strategies at this point. this just feels awful. 5 hours. and im probably going to waste more hours away because i really want to see the ending. im gonna be having nightmares of this game's damage sound.
UPDATE: now it's been 6 hours, i think im finally going to stop playing this. but im really disappointed i didnt get to see the ending
UPDATE 2: i lied, it's been 7 hours now. ive finally made it to the king but im stuck on him
Hahahahah, please don't play it if it brings stress and unhappiness! The idea is to have fun after all, hahahah
I'd recommend checking which combos work best for you, trying to not roll too much or spy too much to not waste excess money! Also get as many level three things as you can!
i finally did it! very charming game. tho it slowly became progressively less charming the more frustrated i got, and the music and sound effects eventually became a bit annoying. i think it took me 8 hours or something. cant believe ive sat here for 8 whole hours playing this game.
i will admit, i slowly began to dislike this game the more i played it. however, now that ive beaten it i can think a bit clearer. and it's a charming game, really. i like the story, however simple it is. i like how the protagonist looks. the art style is nice, and the music... well um, it's got a unique style that's for sure. i mean, i like the music, but i think hearing it for 8 hours has done things to me.
in terms of the difficulty, honestly, to me personally it feels like you may have done the thing where the game feels reasonably challenging to you because you coded it and know how everything works, but to the average person it's different. but, i guess no other comments mention the difficulty, so maybe im an outlier here. maybe it was just the specific way i was playing. i mean, i never once even used the freezing mechanic. i kind of just forgot it existed most of the time. maybe that was it. now i wonder how much better id have played if i had used it.
even still, i feel like something's wrong with the difficulty, but im not sure what.it could just be the way the game is explained.
i really feel like some things should've been better explained. i found myself getting better as i went along, but i really feel like a lot of me getting better was just me figuring out how the game works. which i mean, is in fact how most games are played, but it feels like some sort of strategy or better explanation of mechanics was in need, more than what that question mark provided. like, some of the descriptions feel a little ambiguous. especially before understanding how stuff works. in the beginning i thought "summoned allies" meant all allies, since they were technically summoned by you, and was using the bard on regular old enemies thinking they were buffing them.
idk, maybe it was really just me. but ive never struggled this much with a game in a long time.
the game could also use some more mechanics. but im sure you're already working on that, this is only a small game after all, it'd be unreasonable to ask too much. but i still want to give some recommendations.
i like the synergies this game has. with how different allies and items play off of each other. i personally want to see more of that. my favourite is how giving the funny bone to a level 2 or 3 annoying skull will have it splitting like crazy. every time it and its summons die they summon a funny bone. and when paired with a high level bard it feels like it can get through almost anything. which i think might work differently for the other summons, but im not 100% sure on that.
i just like synergies, they feel good. and if enough things got added there might be some unintended synergies, too. i personally also like it when an otherwise weak item or something can become powerful under specific circumstances. and you get to feel real powerful from that. but that's just a personal taste.
also the mechanic of having to use up every coin before going to battle is a bit weird. it's not bad, it works. but it doesn't feel perfect. maybe i just feel like there should be more to it. im not sure how. maybe another item or building related to it. or some kind of savings.
idk, im just kind of throwing out random suggestions at this point. i guess i just wanted to give my personal opinion on things since i liked this game overall and im assuming you're still working on it since it says choosing deck and level will be coming soon.
as an overall review, it's a good game. and you're pretty talented for doing both the art and coding yourself. the gameplay is fun, but it does feel like you'd need to work on it quite a bit if this were to ever become a full game by any chance. i like the story, however simple. and the main character is relatable to say the least. you made a good game. i unfortunately spent most of my time with it frustrated, and it kept me up all night too. but that was on me. and it's nevertheless a good game. good job on this!
there is a minor confusion with Assasin's description, saying that it attacks when an ally "in front attacks". first, it was unclear if this meant the ally in the front of the line or directly in front of the Assasin, and second there are units that can "attack" from any rank like Bowie and Stoner, but they don't trigger Assasin's attack unless they engage in melee combat. so i think it'd be better if Assasin attacked together with the unit in front of it, no matter which rank they are in
overall, such a high quality game, although very small. gives major plants vs zombies vibes and can be a huge success if you make an extended 40-60 min version
Absolutely incredible game! The balance is really great -- at the beginning I was pretty overwhelmed by how many Snitches appear so quickly but got the hang of it after a bit. It took me like 5 or so tries to win -- lvl 3 Pigman + lvl 3 Immunity spell did 30 damage to the king at once, it felt great.
The spell mechanic is a great addition to make the Autobattler formula feel less idle-y, I especially love the mechanic of having to strategically space out your spells so that the Wizards can keep attacking.
One thing I'd suggest is having a clearer distinction between the speed-up button and the pause button -- for some reason I keep accidentally clicking on speed-up when I really mean to pause, maybe because there's no border between the two? But that's really a minor gripe. You've really got something phenomenal here. I'd vote against adding a PvP, if you're considering it, because the game is balanced around fighting the AI, so you'd have to spend a lot of energy readjusting the mechanics on something that I personally wouldn't play.
Hi StopSignal! I created an itch.io account to tell you how much I enjoyed playing this game. I've never tried an auto-battler before, but I really enjoy strategy games, so this is a great mixture of the two.
If you're still looking for new monster ideas from the development log thread, one of the things that crushed me in earlier runs was Archers sniping crucial allies (like Bards and Healers) before the forces met in the center to begin melee combat. A Slime monster that aggros arrows to it -acting like a damage sponge- could diversify strategy, allowing players to use enemy resources against them. Level 2 Slimes could absorb arrows and spit them back out at enemies every handful of steps, and Level 3 Slimes could shorten the cooldown time and increase damage at enemies. I feel this would be a higher tier unit- maybe tier 2 so players have the chance to place them on the board before archers start appearing. Speaking as a player, I feel this could offset my need to fill the board with as many Summoners, Rattlers, or units with duplication abilities as possible to survive the initial enemy barrages, and let me focus on building a few very strong units with immense staying power earlier without them being sniped out.
Otherwise, I'm sure you're immensely busy working on the game, and I hope you're taking care of yourself and otherwise in high spirits! You've done great work to be sure, and I wish you nothing but the best!
Took me forever but got a no hit run. I wish I could go back to show the configuration I used. Used Big bones + nurses and immunity spell book to take down the King.
It's possible to defeat the King with 1 alpha-unit with lots of supports, like nurses, and assassins. But as for me, Bard-Rocker-Something respawnable is much better.
IMO, the best strategy is as MANY things as possible, like as many things as you can(I'm talking about rats, spells, the summoner, things that make things are the best for any strategy)
(I also almost beat the king without taking DMG like 3 times, also beat the king a lot)
Hopefully when I get enough free time (and inspiration, I'm kinda burnt out this days, specially on this project) to continue!! I got some stuff done, but it still needs quite a bunch of work!
It will be done, however, I got plans for this game, I want it on steam and phones as a full experience!
awsome game ! can't wait for more , ( new minion enemy , endless mod deck ) just wanted to let you know a bug occure when 2 healer are on the same lane , they don't heal . cheers all the love
I don't have the proof but I remember there's a third ending where you die and kill the king at the same time revealing another ending but it is so long as I got an ending I don't remember if it's true or not so correct me if I'm wrong
nice long-run. 14 turns is not that easy, actually. took me quite a few of tries to get to 13, and then a few tries to get 14 turns. i believe 14+ is possible. (update: actually it is, i figured it out)
It would if there would be a way to make your own deck as the deck update will be published. I would also like to have this deck: Skull, Skeleton, Bard, Nurse, Assasin, Ratfolk, Bone Book, Mausoleum Summonner, Blessing, Pikeman, Excalibur, Milk, Big Boned, Jumbo Milk.
I managed to get flawless victories without losing any hearts 3 times, but still can't formulate the strategy. For me, it requires Rocker-Bard-Something respawning at the main lane, and 1 or 2 succubus with shields and large HP at the secondary lanes. Also, some other support units are needed. And getting a mausoleum ASAP is crucial (however, farmers/blacksmiths are not useful for me because they appear too late). Nevertheless, I'm still interested is it possible to create such a strategy to win at least 1/3 of the games without losing any hearts.
The last battle was so head-to-head at the very end. The fat bastard killed all the units on the main lane, and I saved the game with the last spell.
The start of the last battle (it was soooo nervous that I didn't manage to get Bard L3)
The moment when secondary lanes were cleared (the first lane was revealed to be quite overpowered):
I think I found away to one-shot the king. Basically, you need a lv 3 succubus to get the ability where they charm two enemies at once. If the succubus hits the enemy in front of the king, the 2nd charm hits the king and one shots them. I dont think this was intentional
Can you make the dragon able to damage the castle according to how much damage it actually deals instead of how many levels it has? Also can you make it so lvl-3s deal 3 hearts instead of 2?
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only took me like 2 hours crying emoji skull emoji
excellent game, loved it!!
excellent game!!
finally ! turn 8 win !
it is very hard. i think it requires a dose of luck to make a good deck like bard-summoners with some heavy hitters like kobold. and the green book is a must-have - i didn't even expect that level 3 makes summoners instead of skeletons
curious if there are other strategies for successful rush and if turn 7 is theoretically possible ;[
...
and turn 13 ! :) trying to delay the victory is tricky too
this game is very fun !
i feel like im going crazy here, all the other comments are acting like this game is fairly easy and doable. but ive been at this wasting my life away for the past 5 hours and i still cant beat this fucking game. it was fun at first, but now it just feels like a frustrating drag. i feel like there's some way that everyone else is playing that im not. ive tried so many different strategies at this point. this just feels awful. 5 hours. and im probably going to waste more hours away because i really want to see the ending. im gonna be having nightmares of this game's damage sound.
UPDATE: now it's been 6 hours, i think im finally going to stop playing this. but im really disappointed i didnt get to see the ending
UPDATE 2: i lied, it's been 7 hours now. ive finally made it to the king but im stuck on him
Hahahahah, please don't play it if it brings stress and unhappiness! The idea is to have fun after all, hahahah
I'd recommend checking which combos work best for you, trying to not roll too much or spy too much to not waste excess money! Also get as many level three things as you can!
i finally did it! very charming game. tho it slowly became progressively less charming the more frustrated i got, and the music and sound effects eventually became a bit annoying. i think it took me 8 hours or something. cant believe ive sat here for 8 whole hours playing this game.
i will admit, i slowly began to dislike this game the more i played it. however, now that ive beaten it i can think a bit clearer. and it's a charming game, really. i like the story, however simple it is. i like how the protagonist looks. the art style is nice, and the music... well um, it's got a unique style that's for sure. i mean, i like the music, but i think hearing it for 8 hours has done things to me.
in terms of the difficulty, honestly, to me personally it feels like you may have done the thing where the game feels reasonably challenging to you because you coded it and know how everything works, but to the average person it's different. but, i guess no other comments mention the difficulty, so maybe im an outlier here. maybe it was just the specific way i was playing. i mean, i never once even used the freezing mechanic. i kind of just forgot it existed most of the time. maybe that was it. now i wonder how much better id have played if i had used it.
even still, i feel like something's wrong with the difficulty, but im not sure what.it could just be the way the game is explained.
i really feel like some things should've been better explained. i found myself getting better as i went along, but i really feel like a lot of me getting better was just me figuring out how the game works. which i mean, is in fact how most games are played, but it feels like some sort of strategy or better explanation of mechanics was in need, more than what that question mark provided. like, some of the descriptions feel a little ambiguous. especially before understanding how stuff works. in the beginning i thought "summoned allies" meant all allies, since they were technically summoned by you, and was using the bard on regular old enemies thinking they were buffing them.
idk, maybe it was really just me. but ive never struggled this much with a game in a long time.
the game could also use some more mechanics. but im sure you're already working on that, this is only a small game after all, it'd be unreasonable to ask too much. but i still want to give some recommendations.
i like the synergies this game has. with how different allies and items play off of each other. i personally want to see more of that. my favourite is how giving the funny bone to a level 2 or 3 annoying skull will have it splitting like crazy. every time it and its summons die they summon a funny bone. and when paired with a high level bard it feels like it can get through almost anything. which i think might work differently for the other summons, but im not 100% sure on that.
i just like synergies, they feel good. and if enough things got added there might be some unintended synergies, too. i personally also like it when an otherwise weak item or something can become powerful under specific circumstances. and you get to feel real powerful from that. but that's just a personal taste.
also the mechanic of having to use up every coin before going to battle is a bit weird. it's not bad, it works. but it doesn't feel perfect. maybe i just feel like there should be more to it. im not sure how. maybe another item or building related to it. or some kind of savings.
idk, im just kind of throwing out random suggestions at this point. i guess i just wanted to give my personal opinion on things since i liked this game overall and im assuming you're still working on it since it says choosing deck and level will be coming soon.
as an overall review, it's a good game. and you're pretty talented for doing both the art and coding yourself. the gameplay is fun, but it does feel like you'd need to work on it quite a bit if this were to ever become a full game by any chance. i like the story, however simple. and the main character is relatable to say the least. you made a good game. i unfortunately spent most of my time with it frustrated, and it kept me up all night too. but that was on me. and it's nevertheless a good game. good job on this!
cool game, thank you!
there is a minor confusion with Assasin's description, saying that it attacks when an ally "in front attacks". first, it was unclear if this meant the ally in the front of the line or directly in front of the Assasin, and second there are units that can "attack" from any rank like Bowie and Stoner, but they don't trigger Assasin's attack unless they engage in melee combat. so i think it'd be better if Assasin attacked together with the unit in front of it, no matter which rank they are in
overall, such a high quality game, although very small. gives major plants vs zombies vibes and can be a huge success if you make an extended 40-60 min version
Absolutely incredible game! The balance is really great -- at the beginning I was pretty overwhelmed by how many Snitches appear so quickly but got the hang of it after a bit. It took me like 5 or so tries to win -- lvl 3 Pigman + lvl 3 Immunity spell did 30 damage to the king at once, it felt great.
The spell mechanic is a great addition to make the Autobattler formula feel less idle-y, I especially love the mechanic of having to strategically space out your spells so that the Wizards can keep attacking.
One thing I'd suggest is having a clearer distinction between the speed-up button and the pause button -- for some reason I keep accidentally clicking on speed-up when I really mean to pause, maybe because there's no border between the two? But that's really a minor gripe. You've really got something phenomenal here. I'd vote against adding a PvP, if you're considering it, because the game is balanced around fighting the AI, so you'd have to spend a lot of energy readjusting the mechanics on something that I personally wouldn't play.
Row 1: shielded & buffed Succubus
Row 2: Lv3 Bard + Lv3 Bone Book
Row 3: Nurse + shielded Big Boned
when you give a unit the bone item and they die
the entity that spawns is called "boner"
why is mine different
I got this too. It is because both the witch and the king died in the last round.
oh
i also got the king and the witch to die too in the last round
Hi StopSignal! I created an itch.io account to tell you how much I enjoyed playing this game. I've never tried an auto-battler before, but I really enjoy strategy games, so this is a great mixture of the two.
If you're still looking for new monster ideas from the development log thread, one of the things that crushed me in earlier runs was Archers sniping crucial allies (like Bards and Healers) before the forces met in the center to begin melee combat. A Slime monster that aggros arrows to it -acting like a damage sponge- could diversify strategy, allowing players to use enemy resources against them. Level 2 Slimes could absorb arrows and spit them back out at enemies every handful of steps, and Level 3 Slimes could shorten the cooldown time and increase damage at enemies. I feel this would be a higher tier unit- maybe tier 2 so players have the chance to place them on the board before archers start appearing. Speaking as a player, I feel this could offset my need to fill the board with as many Summoners, Rattlers, or units with duplication abilities as possible to survive the initial enemy barrages, and let me focus on building a few very strong units with immense staying power earlier without them being sniped out.
Otherwise, I'm sure you're immensely busy working on the game, and I hope you're taking care of yourself and otherwise in high spirits! You've done great work to be sure, and I wish you nothing but the best!
Took me forever but got a no hit run. I wish I could go back to show the configuration I used. Used Big bones + nurses and immunity spell book to take down the King.
I have done no-hit runs 10 times or even more.
It's possible to defeat the King with 1 alpha-unit with lots of supports, like nurses, and assassins. But as for me, Bard-Rocker-Something respawnable is much better.
That's the last run start of the boss fight:
Found a major bug, when the max level succubus bounces their charm to the king it instantly kills them.
"The Witch Won?"
Well I'll take it.
Ive killed the king at least 20 times by now. This game is extremely fun and id pay upwards of 45+ for a 4-8 hour playtime full release. add pvp also.
>add pvp also
please, don't do it!!!
the game is so cool now, PvP will suck all the pleasure from it
Finally got a perfect run. Zero damage one hit king. Excalibur plus a good blacksmith is obscene.
it's pretty good
IMO, the best strategy is as MANY things as possible, like as many things as you can(I'm talking about rats, spells, the summoner, things that make things are the best for any strategy)
(I also almost beat the king without taking DMG like 3 times, also beat the king a lot)
This game is genius. I am trying now to beat the king with another combo but the obvious summon/bard synergy.
i recommend a beef cake/succubus build
Thanks for the hint, but what is the beef cake?
Great single combo I found was the golem guy that gains attack when attacking, with shield item and healer.
stacking stats on a single character
Quick question it says coming soon and i downloaded it when will those possible be coming
Hopefully when I get enough free time (and inspiration, I'm kinda burnt out this days, specially on this project) to continue!! I got some stuff done, but it still needs quite a bunch of work!
It will be done, however, I got plans for this game, I want it on steam and phones as a full experience!
that sounds awesome, sorry about the burnout take as long as you need!!
Necrothief
awsome game ! can't wait for more , ( new minion enemy , endless mod deck ) just wanted to let you know a bug occure when 2 healer are on the same lane , they don't heal . cheers all the love
feature request to turn screen shake off :)
I don't have the proof but I remember there's a third ending where you die and kill the king at the same time revealing another ending but it is so long as I got an ending I don't remember if it's true or not so correct me if I'm wrong
yep
W game
10/10 game, will absolutely be wasting time playing this game again.
I agree with you fully, only took me 4 mounths
nice long-run. 14 turns is not that easy, actually. took me quite a few of tries to get to 13, and then a few tries to get 14 turns. i believe 14+ is possible. (update: actually it is, i figured it out)
It would if there would be a way to make your own deck as the deck update will be published. I would also like to have this deck: Skull, Skeleton, Bard, Nurse, Assasin, Ratfolk, Bone Book, Mausoleum Summonner, Blessing, Pikeman, Excalibur, Milk, Big Boned, Jumbo Milk.
*Runs away with the rocker/bard/skull/rat/bone deck*
Thanks for this wonderful game.
I was able to win after a few tries and really enjoyed the game. The only thing missing is the volume setting :)
cool game sad it don't have free play or better sound effects
Crash Log
Couldn't Move Back a unit bard1039382 HalloweenArmyNewVersion.js:2184:83
Couldn't Move Back a unit imp1039710 HalloweenArmyNewVersion.js:2184:83
Couldn't Move Back a unit imp1039713 HalloweenArmyNewVersion.js:2184:83
Couldn't Move Back a unit rocker1039363 HalloweenArmyNewVersion.js:2184:83
Couldn't Move Back a unit boners1039803 HalloweenArmyNewVersion.js:2184:83
Unhandled Exception - uncaught exception: { message : "Unable to find any instance for object index '0' name 'oBigBook'", longMessage : "Unable to find any instance for object index '0' name 'oBigBook'", stacktrace : [ "function _W2("Unable to find any instance for object index '0' name 'oBigBook'") ","function(0) ","function _8e1([instance], [instance], 0) ","function gml_Script_EffectTypesAfterDeath([instance], [instance], "head3", "bone") ","function gml_Script_Die([instance], [instance]) ","function gml_Script_KillPawns([instance], [instance]) ","function gml_Object_oTurnController_Step_0([instance], [instance]) ","function(769, 0, [instance], [instance]) ","function(769, 0, [instance], [instance]) ","function(769, 0) ","function _yp3() ","function _4p3() ","function _Ao3(5018637.9) " ], script : "", line : -1 } in file https://html-classic.itch.zone/html/9780112/html5game/HalloweenArmyNewVersion.js?cachebust=2083453169 at line 2186
crashed while playing a 3 line summon bard game when meet the king at round 2.
I guess too many summoned unit crashed it
I managed to get flawless victories without losing any hearts 3 times, but still can't formulate the strategy.
For me, it requires Rocker-Bard-Something respawning at the main lane, and 1 or 2 succubus with shields and large HP at the secondary lanes. Also, some other support units are needed. And getting a mausoleum ASAP is crucial (however, farmers/blacksmiths are not useful for me because they appear too late).
Nevertheless, I'm still interested is it possible to create such a strategy to win at least 1/3 of the games without losing any hearts.
The last battle was so head-to-head at the very end. The fat bastard killed all the units on the main lane, and I saved the game with the last spell.
The start of the last battle (it was soooo nervous that I didn't manage to get Bard L3)
The moment when secondary lanes were cleared (the first lane was revealed to be quite overpowered):
And... the scoreboard
PS: Love the game!
I think I found away to one-shot the king. Basically, you need a lv 3 succubus to get the ability where they charm two enemies at once. If the succubus hits the enemy in front of the king, the 2nd charm hits the king and one shots them. I dont think this was intentional
Wow! Nevertheless, it seems that the task of creating L3 Succubus is much harder than winning the game)
The combination that led me to a victory <3
I definitely love these kind of games
I have legitimately beat this game 10 or 11 times its so fun please never stop making games
great game i played again
Finally won. Took 9 waves, which meant a weaker king. And the lizard with a gun is so good.
FEAR ME AND MY ARMY OF THE STONERS
My addiction is unhealthy
Can you make the dragon able to damage the castle according to how much damage it actually deals instead of how many levels it has?
Also can you make it so lvl-3s deal 3 hearts instead of 2?
I wonder if this would work in real life...
Closest I've ever gotten!