Imo, the Nurse heals minions in front of her when they lose health due to a melee attack. The amount of healing is limited and will not trigger when being attacked by a distant attack, e.g. the bottle of the royalist.
Great game, I've been playing it occasionally for months now. One feedback for version 11: Items in shop are sparkling, even if it is not possible to merge them with currently owned items right away. Especially at the later stages of game this results in confusion because of lot of sparks. I think that previous logic was better - sparkles were only on the items that can be merged with owned items right away. For this sole reason I'm staying with older version 10.
After some trial, I had the best NecroChess run I have ever enjoyed
it started as a simple concept:
After a few tries, I decided to set the rules: anything on the field must have a RANGED ATTACK... buildings and buffs are allowed, as I think it is impossible without em. and they don't attack! oh, and curse, cause', how else will I use wizard? and curse is basically half a level 2 bowie.
seems like a lot, but it is less than half of what is available, at 13/28! or I guess half of your roll is unavailable...
After some failed attempts, bowie spams, many curses, I knew the only way to get the king was to have something buffed... and on my fifth try at this challenge, I was able to thrive with many curses, and was able to get a kobold early on leveling up a curse. I admit, the kobold is the weakest of the tier 4s, and I would rather have a pigman. but its consistency helped immensely in this challenge. Some front folly stuff to give it extra steps let me focus cursing other more unreliable sides... buffing it was also helpful as it would kill lanes for more shots, and with a farmer, I was able to get a BEAST of a kobold... and with its support and a bit of luck of wizard RNG, I was able to a get level 3 kobold on each lane, ensuring all these lanes were clear for the game. I eventually had this setup to meet the king... and I was ecstatic.
with this, I had to face the FATTEST king I have ever seen
being precautious to the middle with my curse. I had inched through. the top princes had died to their own bad luck with the wizards and kobolds, while the bottom could not handle the stall and kobold... focusing on the middle, I was a bit too cautious and kept a bit too many curses- just to have an extra 27-curse blow on the king, but alas that didn't matter! the curse I had put on him and my super kobold were able to destroy him, and my neglect of the top lane did not matter, as I had the leftover curses to clean it up
I wish I had recalled more, but this game was filled with strategy, planning, knowing when to sell, (RIP the mausoleum and the level 1 bowie I had from the start, I needed to buy that wizard!) and "luck fixing up" with the curse, The fear from the king-, as I have never seen a king do more than 9 damage... let alone 13! it was the most exciting and thoughtful time I had playing NecroChess.
The new summon spell book is actually quite strong. I used to struggle a lot to beat the game without taking damage, but now I can do it consistently after the last buff.
I won it was tough though. The king gets crazy, but the knights are what caused me the most grief. The shield skill and buff every turn are definitely the way to go
Found a neat bug that causes a crash. I have a Level 2 Skull with the bone item that summons a bone in row 3. The enemy archers attack it twice before row 3 is activated. The game crashes because it doesn't know whether to put the level one skull there or the bone summon.
I have to agree, but on another front. I didnt sell it enough to a friend and I think they decided to not play it just because of the bad reputation "autobattlers" have
I did it finally. Before the update, I beat it like three times, I think, in a handful of attempts, but this was hard as crap, like 30 attempts, but I did it.
Auto Necrochess is a great game in my opinion. I like the fact you can have many choices. It's a really hard game though - that's for sure. You have to make sure every lane is strong enough and - on final boss - you have to have really OP build (and best build is not rng based - you can have rng based summon unit, but it's not a good unit imo).
So yeah, I recommend this game, really well made, I didn't found any bugs or major issues.
Some small bugfixes! Boners no longer receive double stats from Bards, and Blessings no longer bug the damage display of a unit.
Now a unit will shine on the shop if you got one of the same type already bought.
...i actually should have limited it so, if you got a level three unit, the shop unit shouldn't shine (as you can't upgrade the level three unit anymore). Only now i just realized, oops. I'll fix it later, bigfixing that first thing was enough already hahahahah
Hey, I wanted to throw out a suggestion for improving balance and expanding the game with absolutely minimal dev effort:
Currently the game basically ends after 12 turns or so if successfully cheesed (buying money towers and minimizing the progress per turn so you can build up a huge army by the end-boss, around turn 16-20).
You obviously don't want to put effort into making new units just for people who are abusing the game, but you *could* take a page from the 80's/90's era book and just make color-swapped massively boosted version of the existing enemies, to come after a few rounds of the shielded knights (maybe turn 12 or so?).
You wouldn't even need to worry about balance too much, because anyone still alive at that point has pretty much mastered the game, and such units could be avoided by winning more quickly.
The point of this would be to make an in-game incentive to win quickly, rather than just guaranteeing a boss-win by taking your time.
I think it would be really fun to start running into 8/8 grunts or, eventually, 15/15 knights, or things like that.
← Return to game
Comments
Log in with itch.io to leave a comment.
The nurse doesn't seem to be doing anything. Am I using it wrong?
Imo, the Nurse heals minions in front of her when they lose health due to a melee attack. The amount of healing is limited and will not trigger when being attacked by a distant attack, e.g. the bottle of the royalist.
very good game nice art and gameplay my only request that a character that can jump lanes is added
Great game, I've been playing it occasionally for months now.
One feedback for version 11: Items in shop are sparkling, even if it is not possible to merge them with currently owned items right away. Especially at the later stages of game this results in confusion because of lot of sparks. I think that previous logic was better - sparkles were only on the items that can be merged with owned items right away.
For this sole reason I'm staying with older version 10.
oh, i need to update that so when the unit is at level 3, market units won't sparkle! that should fix it!
i got something in the works, so when that's done this will go in as well!
finally, i win?
Loved the game, fantastic idea and execution :D
Was wondering if I lost or won after losing my last hp after killing the king, didn't expect to get an unique end screen lol
Fantastic game! Looking forward to try out all of your other games!
Bruh that was the 1 ending i got.
When are the next update coming?
yes
Coulda gottan the Excalibur's hp higher if I'd clocked how the levelling up would handle it.
Even more dorky strategy. I don't know what to do now.
This run must've taken a whole hour, holy!
Yeah pretty much lol.
Minor Glitch: King's health bugs out when trying to go over 99. Noticed it before.
New Strat.
*Mr. Crabs: Money Money Money
Are you ever going to have a full release on steam? If so I really look forward to it! Love the game, keep up the great work!
More impressive dream team.
It took me some time and luck, but this is my quickest run
That's really quick well done!
Great game, came in close 1 heart left
Yey I won. Only took 19 turns (=.
awesome that people have successfully beat the game with three different strategies they thought were the "only viable strategy"
A really good concept that i felt in love. It reminds me a lot to PVZ and i really enjoyed my time playing it.
After some trial, I had the best NecroChess run I have ever enjoyed
it started as a simple concept:
After a few tries, I decided to set the rules: anything on the field must have a RANGED ATTACK... buildings and buffs are allowed, as I think it is impossible without em. and they don't attack!
oh, and curse, cause', how else will I use wizard? and curse is basically half a level 2 bowie.
this limited me to only,
T1: Bowie, Stoner, Curse
T2: Assassin, Mausoleums, Milk, funny bone(?) (didn't use)
T3: Wizard, Smith, Farmer, Shield
T4: Kobold, Jumbo Milk
seems like a lot, but it is less than half of what is available, at 13/28! or I guess half of your roll is unavailable...
After some failed attempts, bowie spams, many curses, I knew the only way to get the king was to have something buffed... and on my fifth try at this challenge, I was able to thrive with many curses, and was able to get a kobold early on leveling up a curse. I admit, the kobold is the weakest of the tier 4s, and I would rather have a pigman. but its consistency helped immensely in this challenge. Some front folly stuff to give it extra steps let me focus cursing other more unreliable sides... buffing it was also helpful as it would kill lanes for more shots, and with a farmer, I was able to get a BEAST of a kobold... and with its support and a bit of luck of wizard RNG, I was able to a get level 3 kobold on each lane, ensuring all these lanes were clear for the game. I eventually had this setup to meet the king... and I was ecstatic.
with this, I had to face the FATTEST king I have ever seen
being precautious to the middle with my curse. I had inched through. the top princes had died to their own bad luck with the wizards and kobolds, while the bottom could not handle the stall and kobold... focusing on the middle, I was a bit too cautious and kept a bit too many curses- just to have an extra 27-curse blow on the king, but alas that didn't matter! the curse I had put on him and my super kobold were able to destroy him, and my neglect of the top lane did not matter, as I had the leftover curses to clean it up
I wish I had recalled more, but this game was filled with strategy, planning, knowing when to sell, (RIP the mausoleum and the level 1 bowie I had from the start, I needed to buy that wizard!) and "luck fixing up" with the curse, The fear from the king-, as I have never seen a king do more than 9 damage... let alone 13! it was the most exciting and thoughtful time I had playing NecroChess.
uhh, so some typos:
"assassin" is misspelt as "assasin"
the level 1 farmer claims it generates 2 health, but it only generates 1
Took me a month of inconsistent play to get a win. Summons with bard are the play.
The new summon spell book is actually quite strong. I used to struggle a lot to beat the game without taking damage, but now I can do it consistently after the last buff.
Dang this is fun, I felt so happy to win after trying this for days, for me it was summons that carried me
I won it was tough though. The king gets crazy, but the knights are what caused me the most grief. The shield skill and buff every turn are definitely the way to go
Found a neat bug that causes a crash. I have a Level 2 Skull with the bone item that summons a bone in row 3. The enemy archers attack it twice before row 3 is activated. The game crashes because it doesn't know whether to put the level one skull there or the bone summon.
Incredibly fun, though really hard!
I'd just suggest brainstorming some new names for the game, this name really undersells what the game really plays like
I have to agree, but on another front. I didnt sell it enough to a friend and I think they decided to not play it just because of the bad reputation "autobattlers" have
Silly little guy, you aren't supposed to do that much!
ok how tf
Definitely took a few tries, but I finally won! I loved using the bard unit!
i was just like: were have i heard this music before?
then i played manorvania again and was like
OooOoOooOoOooOOOooOOo.
im pissed off
had a decent team and if this archer(and im not exaggerating) had hit anything else, my succubus would have turned the king
now its worse. WHY CANT YOU CHARM THE KING! i mean, sure, it makes sense but whats the fun in that
My personal headcanon:
You should be able to charm the king, but only with a lvl3 succubus... and there should be an alternate ending if you do.
be fun i guess
The rng factor of the archers is the very reason i avoid them completely.
I did it finally. Before the update, I beat it like three times, I think, in a handful of attempts, but this was hard as crap, like 30 attempts, but I did it.
full screen when or how pls.
Sir you've got mail, it says here you've made a "Work of art".
Took me about 3 hours to beat. Really fun and beautiful game, good job !!
beyond overkill but boy is it funny
how
i love thks so much, summoning can be incredibly op
(No sound, sorry. Program got wonky :/)
Auto Necrochess is a great game in my opinion. I like the fact you can have many choices. It's a really hard game though - that's for sure. You have to make sure every lane is strong enough and - on final boss - you have to have really OP build (and best build is not rng based - you can have rng based summon unit, but it's not a good unit imo).So yeah, I recommend this game, really well made, I didn't found any bugs or major issues.
Finally managed to get the total victory. Also like the touch with the victory screen if you kill the king and die
too hard i lke
Beautiful game. Although I'd really appreciate a Discord server.
Some small bugfixes! Boners no longer receive double stats from Bards, and Blessings no longer bug the damage display of a unit.
Now a unit will shine on the shop if you got one of the same type already bought.
...i actually should have limited it so, if you got a level three unit, the shop unit shouldn't shine (as you can't upgrade the level three unit anymore). Only now i just realized, oops. I'll fix it later, bigfixing that first thing was enough already hahahahah
Pls Stopsignal, make a Discord server. This review-chatting is really terrible.
Hey, I wanted to throw out a suggestion for improving balance and expanding the game with absolutely minimal dev effort:
Currently the game basically ends after 12 turns or so if successfully cheesed (buying money towers and minimizing the progress per turn so you can build up a huge army by the end-boss, around turn 16-20).
You obviously don't want to put effort into making new units just for people who are abusing the game, but you *could* take a page from the 80's/90's era book and just make color-swapped massively boosted version of the existing enemies, to come after a few rounds of the shielded knights (maybe turn 12 or so?).
You wouldn't even need to worry about balance too much, because anyone still alive at that point has pretty much mastered the game, and such units could be avoided by winning more quickly.
The point of this would be to make an in-game incentive to win quickly, rather than just guaranteeing a boss-win by taking your time.
I think it would be really fun to start running into 8/8 grunts or, eventually, 15/15 knights, or things like that.