Update! (randomness is random now sry)


Another small balance update!

-Royalist CHANGED: +1 life, +1 bottle throwing damage, now receives full ranged damage, doesn't evade!  This dude was quite the troublemaker it seems like. Now he is overall stronger, and is more like his Snitch counterpart in terms of overall damage, but it's less of a pain in the ass for ranged builds!

-Summoner BUFFED: He was a bit weak for the third tier. Now the Imps he summons have +1 stats for every level. Also, it now summons a third imp on level three! I hope. i didn't test it. But it should work! It's a bit strong, but tier threes are hard to get to level three anyways, so it's a reward!

-Archer CHANGED: This is a "kill two units then die" kind of unit, and i want to reinforce that identity. So now he has more damage, 3 at level 2 and 8 at level 3! However, his attack is reset to 1, like the viking, every time he levels up. I hope this works better now!

-Randomness! Attacks that targeted a random unit had a... questionable, let's say, way of choosing who to attack. Now it's truly random! I hope it doesn't crash!


That's all for now! Thanks for playing!!!!

 

Files

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84 days ago

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Comments

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Really good stuff! Would love to see a full release of this on Steam or something at some point, I'd totally buy a version of this game with some additional levels added. Wish I had the funds to donate as-is but I am flat broke atm lol

Archers always attacking the same target :)

Ohhh- looking forward to playing with these changes. Should be cool.

i was so confused about the royalist because i played earlier before it was changed and didnt see patch notes when i went to play again and thought it was a bug at first lmaooo. i think its a good call though. 

hah! at least it was a good surprise!! Thanks for the feedback! (: