Update 2!


Hello!!! First of all, i'm happy to announce that we won game of the month in Newgrounds!

I feel AMAZING. I grew up on that page and it's great to see my stuff be well received. Thanks everyone who voted!

I've been receiving tons of valuable feedback, comments from friendly devs, cool stuff! Also, some minor bugs here and there. Therefore, stuff needed to be updated. Let's talk a bit about those!!!



1 -- In the feedback i saw some units that were getting absolutely no love, and some that were getting a bit too much. 


-The Big Boned seemed to be almost a must buy at late game, a win button, so he had to be toned down a bit. Didn't want to attack his main attribute, the building up damage thing, so at least i had to touch up his life. With 2 less health, he should at least receive some extra support before becoming a wrecking ball.


-The Bard was also nerfed a tad. 1 less damage on levels 2 and 3, though this is really needed- this update heavily buffs spawners. Let's check them out:


-Rats were completely reworked. Now they always spawn minions. At level 1, they spawn 1 ratling. At level 2, they spawn three. At level 3, they spawn three ratfolk. Note that ratlings can't ever gain HP, so this is even more "numbers over strength" than the Summoner. I think they are a tad too strong with the right Bard. from 1 ratling to 3 ratlings at level 2, it's a bit too much of a jump in strength. I'll see if i rework them a bit more in the future!


-The Flying skulls were buffed significantly, and i just made a really small change: now items stay between different flyind skull summons. I won't spoil what kind of synergies you can make with this, but they are a bit too damn powerful too. I hope i'm not powercreeping the skeletons too much, ha!


-The Assassin was reworked a bit. Now at level two it throws two knives for (2) and (1) damage respectively. At level three, it goes like (3) (2) (1). The assassin could't even kill at later levels, ironically. He did damage, but he almost never could secure the kill. This should help! I did forget to update the typo in the name, though. Oops. Just remembered that one.


-Excalibur was reworked a bit, overall buffed. He has less starting life now, but more damage, meaning he can start to build up damage way faster. From 2 to 6 in one upgrade! Maybe too strong? He is still quite weak without support, though.


-Mausoluem now gives 1 coin on buy, 2 on buying an upgrade. I'm scared about this one, it might be too strong. It feels like i'm giving the upgrade for free almost, might make the game too easy. Let's see how it turns out.


-Level 3 Milkman now gives shield. Just thought the milkman himself wasn't too amazing after level 2.


-Farmer is now tier 3 instead of 4. It was useless in the fourth tier. Maybe it can shine better here?


-The King now starts a bit weaker, just a tad, and becomes way stronger in later turns. If you build your army too slowly, and go over the tenth turn, he might start to build up strength way too fast!

That should spice things up!!




2 -- Now you can always spy, provided you pay 2 coins after the first three tries. It' s a bit expensive, but it's the price of knowledge! This should spice things up a bit, though it's hard to balance something like this. Two coins might be too much, but with the mausoleum buffs it could be not enough!




3-Fixed??? a bug with the archers, rocker, summoner and bard. I HOPE. Thanks to everyone who reported this!!! I saw every last one of those messages, you guys are AMAZING.


I hope that's all!!! And i hope you like the changes! - I'll let this game rest for a while, gotta make a game about violent pigs killing each other.


-Stop






also, you can press the O and the N while in the game for spooky vibes

Files

Auto Necrochess.exe 21 MB
Apr 10, 2023
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Apr 10, 2023

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Comments

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amazing game, you deserve the game of the year, maybe if you improve it more you get it. Congrats!

(1 edit)

Great update, still the game is too hard, I've played more than 5 times, and i still didn't won, maybe add a dificulty button or else.